Games like Desperados III

Ranked by shared qualities, not genre tags.

What defines Desperados III

Real-Time with Pause95%
Stealth90%
Western90%
Single-Player85%
Mission-Based80%
Isometric75%
Detection & Awareness75%
Tense75%
Party Management70%
Takedowns & Assassination65%
Campaign65%
High Replayability65%
Third-Person60%
Emergent Systems60%
Character Builds55%
Gunplay50%
Journey & Pilgrimage50%
Earnest50%
Dialogue Trees40%

Shares Stealth, Real-Time with Pause, Detection & Awareness, Party Management.

Both lean into Stealth, Real-Time with Pause, Party Management, Detection & Awareness.

Stealth95%Real-Time with Pause85%Party Management80%Detection & Awareness75%

Shares Stealth, Real-Time with Pause, Detection & Awareness, Gunplay.

Both lean into Stealth, Real-Time with Pause, Detection & Awareness, Single-Player.

Stealth90%Real-Time with Pause70%Detection & Awareness75%Single-Player65%

Shares Stealth, Mission-Based, Third-Person, High Replayability.

Both lean into Single-Player, Stealth, Mission-Based, Third-Person.

Single-Player100%Stealth95%Mission-Based85%Third-Person95%

Shares Real-Time with Pause, Mission-Based, Stealth, Tense.

Both lean into Real-Time with Pause, Mission-Based, Single-Player, Stealth.

Real-Time with Pause95%Mission-Based75%Single-Player70%Stealth60%

Shares Real-Time with Pause, Stealth, Isometric, Tense.

Both lean into Real-Time with Pause, Stealth, Single-Player, Isometric.

Real-Time with Pause95%Stealth85%Single-Player85%Isometric75%

Shares Stealth, Third-Person, Detection & Awareness, Tense.

Both lean into Stealth, Third-Person, Detection & Awareness, Tense.

Stealth95%Third-Person85%Detection & Awareness70%Tense70%
Door Kickers52% match

Shares Real-Time with Pause, Mission-Based, Stealth, Party Management.

Both lean into Real-Time with Pause, Mission-Based, Stealth, Single-Player.

Real-Time with Pause95%Mission-Based80%Stealth65%Single-Player70%

Shares Stealth, Tense, Detection & Awareness, Takedowns & Assassination.

Both lean into Stealth, Tense, Detection & Awareness, Takedowns & Assassination.

Stealth95%Tense72%Detection & Awareness68%Takedowns & Assassination72%

Shares Stealth, Mission-Based, Detection & Awareness, Tense.

Both lean into Stealth, Single-Player, Mission-Based, Detection & Awareness.

Stealth95%Single-Player95%Mission-Based80%Detection & Awareness75%

Shares Stealth, Mission-Based, Tense, Gunplay.

Both lean into Stealth, Single-Player, Mission-Based, Tense.

Stealth85%Single-Player80%Mission-Based80%Tense75%

Shares Real-Time with Pause, Stealth, Mission-Based, Tense.

Both lean into Real-Time with Pause, Single-Player, Stealth, Mission-Based.

Real-Time with Pause80%Single-Player85%Stealth60%Mission-Based65%

Shares Stealth, Mission-Based, Detection & Awareness, Tense.

Both lean into Stealth, Detection & Awareness, Mission-Based, Single-Player.

Stealth95%Detection & Awareness80%Mission-Based75%Single-Player70%