Games like Paint the Town Red

Ranked by shared qualities, not genre tags.

What defines Paint the Town Red

Melee Combat95%
First-Person90%
Voxel80%
Physics-Driven80%
Dismemberment & Gore75%
Frantic75%
Environmental Puzzles65%
Run-Based60%
Emergent Systems55%
Short Playtime55%
Online Co-op50%
Single-Player50%
Playful50%
Contemporary45%
Level Editor & UGC40%
Lighthearted35%
One-Button30%
Blockstorm49% match

Shares First-Person, Voxel, Physics-Driven, Playful.

Both lean into First-Person, Voxel, Physics-Driven, Level Editor & UGC.

First-Person90%Voxel75%Physics-Driven70%Level Editor & UGC65%

Shares First-Person, Physics-Driven, Dismemberment & Gore, Environmental Puzzles.

Both lean into First-Person, Physics-Driven, Single-Player, Environmental Puzzles.

First-Person80%Physics-Driven85%Single-Player90%Environmental Puzzles70%

Shares Melee Combat, Physics-Driven, Playful, Online Co-op.

Both lean into Melee Combat, Physics-Driven, Playful, Lighthearted.

Melee Combat95%Physics-Driven92%Playful85%Lighthearted80%

Shares Melee Combat, First-Person, Physics-Driven, Dismemberment & Gore.

Both lean into First-Person, Melee Combat, Physics-Driven, Single-Player.

First-Person95%Melee Combat90%Physics-Driven85%Single-Player90%
Gorn46% match

Shares Melee Combat, First-Person, Physics-Driven, Dismemberment & Gore.

Both lean into Melee Combat, First-Person, Physics-Driven, Dismemberment & Gore.

Melee Combat95%First-Person90%Physics-Driven90%Dismemberment & Gore85%
The Finals45% match

Shares First-Person, Physics-Driven, Frantic, Emergent Systems.

Both lean into First-Person, Physics-Driven, Frantic, Emergent Systems.

First-Person95%Physics-Driven90%Frantic65%Emergent Systems80%

Shares First-Person, Physics-Driven, Playful, Emergent Systems.

Both lean into First-Person, Physics-Driven, Single-Player, Playful.

First-Person95%Physics-Driven75%Single-Player85%Playful80%
Teardown42% match

Shares Physics-Driven, Voxel, First-Person, Emergent Systems.

Both lean into Physics-Driven, Voxel, First-Person, Emergent Systems.

Physics-Driven90%Voxel85%First-Person50%Emergent Systems75%
Gang Beasts42% match

Shares Melee Combat, Physics-Driven, Playful, Dismemberment & Gore.

Both lean into Melee Combat, Physics-Driven, Playful, Dismemberment & Gore.

Melee Combat85%Physics-Driven75%Playful85%Dismemberment & Gore50%
Clustertruck42% match

Shares First-Person, Physics-Driven, Frantic, Short Playtime.

Both lean into First-Person, Physics-Driven, Frantic, Single-Player.

First-Person85%Physics-Driven80%Frantic75%Single-Player75%
Garry's Mod42% match

Shares Physics-Driven, First-Person, Emergent Systems, Playful.

Both lean into Physics-Driven, First-Person, Playful, Emergent Systems.

Physics-Driven90%First-Person65%Playful75%Emergent Systems70%

Shares First-Person, Physics-Driven, Playful, Voxel.

Both lean into First-Person, Physics-Driven, Single-Player, Playful.

First-Person95%Physics-Driven85%Single-Player90%Playful75%