
Anno 2205
In Anno 2205, you join humankind‘s next step into the future with the promise to build a better tomorrow. You conquer Earth, establishing rich, bustling cities and grand industrial complexes, but to secure the prosperity of your people, you must travel into space. A scientific breakthrough in fusion energy promises to revolutionise all aspects of society. The necessary isotope, helium-3, can only be found in harvestable quantities on the Moon. Venture into space and settle on the Moon in the thrilling race for resource and power. Anno’s masterful economic gameplay is back and taking strategic city-building simulation to new heights, launching into space!
What it feels like
The game frames humanity's expansion and technological achievement as building a better tomorrow with earned optimism.
What it's about
Set a few decades ahead with fusion energy breakthroughs and lunar colonization as extrapolated but plausible near-future technology. The narrative focuses on how technological advancement in fusion energy and space settlement reshapes human civilization and prosperity.
How it plays
Establishing and managing rich, bustling cities on Earth and the Moon is the core gameplay loop and central to Anno's identity. The game explicitly features 4X elements—explore, expand, exploit—as players conquer Earth and settle new territories in space. Managing economic flows, industrial production, and supply chains to extract and process resources like helium-3 is fundamental to success.
How it looks and sounds
High-fidelity 3D rendering of cities and lunar landscapes aims for realistic depiction of near-future environments.
How it's structured
Players transition between Earth cities and Moon settlements as part of a continuous exploration and colonization experience. Multiple large explorable regions—Earth zones and the Moon—are entered and managed as discrete but connected territories. Designed as a single-player experience despite some multiplayer tags, the main campaign is solitary empire-building.
Kindred games
Shares City Building, Resource Management, Near-Future, Deep Simulation.
Both lean into City Building, Resource Management, Near-Future, Deep Simulation.
Shares City Building, Resource Management, 4X, Deep Simulation.
Both lean into City Building, Resource Management, 4X, Deep Simulation.
Shares 4X, City Building, Resource Management, Deep Simulation.
Both lean into 4X, City Building, Resource Management, Deep Simulation.
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