Sid Meier's Civilization VI cover art

Sid Meier's Civilization VI

2016Firaxis GamesPlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.

What it feels like

The long-haul pacing and emphasis on historical leadership invites reflection on strategy and civilization's arc.

Contemplative50%

What it's about

Grounded in historical civilizations, leaders, wonders, and technologies across real epochs. Diplomacy, alliances, betrayals, and the machinery of geopolitical power drive much of the strategy.

Historical60%
Political Intrigue55%

How it plays

The game is fundamentally and definitionally a 4X strategy title where players explore, expand, exploit, and exterminate across a procedurally generated world. Steering nations across politics, economy, military, and culture at historical scale is the core loop; multiple victory conditions reflect this scope. Founding, developing, and managing cities with district placement is central; the unstacking mechanic makes this especially important.

4X95%
Grand Strategy85%
City Building80%
Turn-Based Combat75%
Deep Simulation70%
Resource Management70%
Trading & Economy65%
Grid-Based Movement60%
Character Builds55%
Reputation & Factions55%
Dialogue Trees50%
Time Management50%
Leveling & Grind40%
Permadeath25%

How it's structured

Players guide a civilization from founding through multiple eras to a definite end-state victory, forming a complete narrative arc. A single game easily spans dozens of hours or more, with campaigns stretching across many in-game eras. Players can pursue victory through multiple paths (military, science, culture, religion, diplomacy) in self-chosen order.

Campaign90%
Long-Haul Scope80%
Nonlinear Progression65%
Procedural Levels65%
Seamless World60%
Multiple Endings50%
Meta-Progression45%

Shares 4X, Grand Strategy, Turn-Based Combat, City Building.

Both lean into 4X, Campaign, Grand Strategy, Turn-Based Combat.

4X95%Campaign80%Grand Strategy85%Turn-Based Combat90%
Old World70% match

Shares 4X, Grand Strategy, Turn-Based Combat, Historical.

Both lean into 4X, Grand Strategy, Campaign, Turn-Based Combat.

4X95%Grand Strategy92%Campaign80%Turn-Based Combat85%
Humankind69% match

Shares 4X, Grand Strategy, Long-Haul Scope, City Building.

Both lean into 4X, Campaign, Grand Strategy, Long-Haul Scope.

4X95%Campaign75%Grand Strategy78%Long-Haul Scope80%

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