Games like Sid Meier's Civilization VI

Ranked by shared qualities, not genre tags.

What defines Sid Meier's Civilization VI

4X95%
Campaign90%
Grand Strategy85%
City Building80%
Long-Haul Scope80%
Turn-Based Combat75%
Deep Simulation70%
Resource Management70%
Trading & Economy65%
Nonlinear Progression65%
Procedural Levels65%
Grid-Based Movement60%
Seamless World60%
Historical60%
Character Builds55%
Reputation & Factions55%
Political Intrigue55%
Dialogue Trees50%
Time Management50%
Multiple Endings50%
Contemplative50%
Meta-Progression45%
Leveling & Grind40%
Permadeath25%

Shares 4X, Grand Strategy, Turn-Based Combat, City Building.

Both lean into 4X, Campaign, Grand Strategy, Turn-Based Combat.

4X95%Campaign80%Grand Strategy85%Turn-Based Combat90%
Old World70% match

Shares 4X, Grand Strategy, Turn-Based Combat, Historical.

Both lean into 4X, Grand Strategy, Campaign, Turn-Based Combat.

4X95%Grand Strategy92%Campaign80%Turn-Based Combat85%
Humankind69% match

Shares 4X, Grand Strategy, Long-Haul Scope, City Building.

Both lean into 4X, Campaign, Grand Strategy, Long-Haul Scope.

4X95%Campaign75%Grand Strategy78%Long-Haul Scope80%

Shares Grand Strategy, 4X, Long-Haul Scope, Resource Management.

Both lean into Grand Strategy, 4X, Long-Haul Scope, Resource Management.

Grand Strategy95%4X85%Long-Haul Scope75%Resource Management75%

Shares Grand Strategy, 4X, Long-Haul Scope, Historical.

Both lean into Grand Strategy, 4X, Campaign, Long-Haul Scope.

Grand Strategy95%4X85%Campaign85%Long-Haul Scope80%

Shares 4X, Grand Strategy, City Building, Historical.

Both lean into 4X, Campaign, Grand Strategy, City Building.

4X95%Campaign90%Grand Strategy85%City Building75%
Endless Space61% match

Shares 4X, Grand Strategy, Turn-Based Combat, Resource Management.

Both lean into 4X, Grand Strategy, Campaign, Turn-Based Combat.

4X95%Grand Strategy90%Campaign65%Turn-Based Combat75%
Victoria 359% match

Shares Grand Strategy, Deep Simulation, Historical, Resource Management.

Both lean into Grand Strategy, Deep Simulation, Historical, Resource Management.

Grand Strategy95%Deep Simulation85%Historical90%Resource Management80%
Stellaris59% match

Shares 4X, Grand Strategy, Long-Haul Scope, Resource Management.

Both lean into 4X, Grand Strategy, Long-Haul Scope, Resource Management.

4X95%Grand Strategy90%Long-Haul Scope85%Resource Management80%

Shares 4X, Grand Strategy, Long-Haul Scope, Turn-Based Combat.

Both lean into 4X, Grand Strategy, Long-Haul Scope, Campaign.

4X95%Grand Strategy90%Long-Haul Scope80%Campaign70%

Shares 4X, Turn-Based Combat, Grand Strategy, City Building.

Both lean into 4X, Turn-Based Combat, Grand Strategy, Campaign.

4X95%Turn-Based Combat90%Grand Strategy80%Campaign75%

Shares 4X, Turn-Based Combat, Grand Strategy, Resource Management.

Both lean into 4X, Campaign, Turn-Based Combat, Grand Strategy.

4X95%Campaign80%Turn-Based Combat85%Grand Strategy75%