Games like Assassin's Creed II

Ranked by shared qualities, not genre tags.

What defines Assassin's Creed II

Open World95%
Third-Person90%
Parkour90%
Single-Player90%
Stealth85%
Campaign85%
Historical85%
Takedowns & Assassination80%
Revenge80%
Melee Combat75%
Conspiracy75%
Nonlinear Progression70%
Power & Corruption70%
Character Action65%
Journey & Pilgrimage65%
Detection & Awareness60%
Earnest60%
Triumphant55%

Shares Open World, Stealth, Third-Person, Parkour.

Both lean into Open World, Stealth, Third-Person, Single-Player.

Open World85%Stealth90%Third-Person80%Single-Player80%

Shares Open World, Third-Person, Stealth, Parkour.

Both lean into Open World, Third-Person, Stealth, Parkour.

Open World88%Third-Person92%Stealth82%Parkour71%

Shares Open World, Third-Person, Historical, Stealth.

Both lean into Open World, Third-Person, Single-Player, Historical.

Open World95%Third-Person95%Single-Player85%Historical85%

Shares Third-Person, Parkour, Stealth, Open World.

Both lean into Single-Player, Third-Person, Parkour, Stealth.

Single-Player95%Third-Person90%Parkour80%Stealth85%

Shares Open World, Third-Person, Parkour, Historical.

Both lean into Open World, Third-Person, Single-Player, Parkour.

Open World90%Third-Person90%Single-Player85%Parkour80%

Shares Open World, Third-Person, Parkour, Historical.

Both lean into Open World, Third-Person, Single-Player, Parkour.

Open World95%Third-Person90%Single-Player90%Parkour80%

Shares Third-Person, Open World, Parkour, Stealth.

Both lean into Third-Person, Single-Player, Open World, Campaign.

Third-Person90%Single-Player90%Open World85%Campaign85%

Shares Open World, Third-Person, Stealth, Parkour.

Both lean into Open World, Third-Person, Stealth, Parkour.

Open World90%Third-Person80%Stealth75%Parkour65%

Shares Open World, Parkour, Third-Person, Stealth.

Both lean into Open World, Stealth, Third-Person, Parkour.

Open World85%Stealth80%Third-Person75%Parkour75%

Shares Third-Person, Open World, Melee Combat, Character Action.

Both lean into Third-Person, Open World, Melee Combat, Campaign.

Third-Person95%Open World90%Melee Combat90%Campaign75%

Shares Third-Person, Open World, Melee Combat, Stealth.

Both lean into Third-Person, Open World, Melee Combat, Stealth.

Third-Person95%Open World88%Melee Combat90%Stealth70%

Shares Stealth, Parkour, Takedowns & Assassination, Third-Person.

Both lean into Stealth, Parkour, Takedowns & Assassination, Third-Person.

Stealth95%Parkour85%Takedowns & Assassination80%Third-Person65%