Death and Taxes cover art

Death and Taxes

2020Placeholder GameworksPlayStation 4, Linux, Android, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

In this 2D, narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!

What it feels like

The game invites reflection and sitting with weighty ethical dilemmas throughout play. A pervasive wistful sadness about death and loss suffuses the subject matter and choices. Dark comedy frames the absurdity of the Grim Reaper working a mundane office job.

Contemplative75%
Melancholic65%
Sardonic60%

What it's about

Confronting death and deciding who lives or dies is the core subject matter. A central mystery about the player's incarnation as the Grim Reaper drives narrative curiosity. Questions of meaning and purpose underlie the moral weight of choosing who deserves to live.

Mortality75%
Mystery70%
Existential60%

How it plays

The entire premise hinges on weighty ethical decisions about who lives or dies, with consequences that persist. Core interaction model is clicking hotspots to examine situations and make consequential choices. Conversation and branching choices with NPCs drive the narrative and decision-making.

Moral Choice90%
Point-and-Click85%
Dialogue Trees75%
Time Management55%

How it looks and sounds

2D visual style consistent with pixel-art indie aesthetic. Office setting and 2D presentation lean toward restrained, uncluttered visuals.

Pixel Art70%
Minimalist Visuals50%

How it's structured

Designed entirely for solo play with no multiplayer component. Player choices fork the story into meaningfully different paths, with multiple endings tied to decisions. A bounded narrative arc with a definite beginning, middle, and end, plus a mystery to be revealed.

Single-Player95%
Branching Narrative80%
Campaign70%
Multiple Endings70%
Short Playtime65%
High Replayability55%

Shares Moral Choice, Branching Narrative, Point-and-Click, Dialogue Trees.

Both lean into Single-Player, Moral Choice, Branching Narrative, Point-and-Click.

Single-Player95%Moral Choice80%Branching Narrative75%Point-and-Click70%

Shares Point-and-Click, Branching Narrative, Dialogue Trees, Contemplative.

Both lean into Single-Player, Point-and-Click, Branching Narrative, Dialogue Trees.

Single-Player95%Point-and-Click85%Branching Narrative82%Dialogue Trees80%

Shares Moral Choice, Branching Narrative, Point-and-Click, Dialogue Trees.

Both lean into Single-Player, Moral Choice, Branching Narrative, Point-and-Click.

Single-Player85%Moral Choice82%Branching Narrative90%Point-and-Click80%

See all games like Death and Taxes

A lesser-known kindred — Moral Choice, Branching Narrative, Point-and-Click, Dialogue Trees. 98% positive across 4,955 Steam reviews.

Both lean into Single-Player, Moral Choice, Branching Narrative, Point-and-Click.

Single-Player85%Moral Choice82%Branching Narrative90%Point-and-Click80%

A lesser-known kindred — Branching Narrative, Moral Choice, Dialogue Trees, Multiple Endings. 98% positive across 4,238 Steam reviews.

Both lean into Single-Player, Branching Narrative, Moral Choice, Dialogue Trees.

Single-Player95%Branching Narrative90%Moral Choice75%Dialogue Trees80%
As Dusk Falls52% match

A lesser-known kindred — Branching Narrative, Moral Choice, Dialogue Trees, Multiple Endings. 90% positive across 4,338 Steam reviews.

Both lean into Single-Player, Branching Narrative, Moral Choice, Campaign.

Single-Player85%Branching Narrative95%Moral Choice75%Campaign90%
Work on Death and Taxes?Claim this page to correct details or add missing context.