
Divinity: Original Sin II
Divinity: Original Sin II is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
What it feels like
A swelling sense of hard-won victory and heroic momentum as the party ascends toward godhood. The narrative plays its emotional beats sincerely, treating character arcs and relationships with heartfelt weight.
What it's about
An epic secondary world of magic, myth, and grand stakes centered around becoming a god. A decayed, morally complex fantasy world with corruption and grim undertones alongside heroic adventure.
How it plays
Deep tactical combat structured entirely around discrete alternating turns, fundamental to the gameplay experience. Grid-based positioning, range, and tactical positioning are core to combat strategy and decision-making. Assembling and directing a party of up to four distinct characters with different roles and builds is essential.
How it looks and sounds
The entire game is presented from a fixed isometric perspective, defining the visual presentation.
How it's structured
A bounded story arc with beginning, middle, and definite end built around a narrative of ascending to godhood. Designed to be played cooperatively from start to finish with up to four players sharing the same campaign narrative. Every space is deliberately authored by designers, creating a cohesive, well-crafted world.
Kindred games
Shares Isometric, Turn-Based Combat, Grid Tactics Combat, High Fantasy.
Both lean into Isometric, Turn-Based Combat, Campaign, Grid Tactics Combat.
Shares Turn-Based Combat, High Fantasy, Isometric, Party Management.
Both lean into Turn-Based Combat, Campaign, High Fantasy, Isometric.
Shares Turn-Based Combat, Grid Tactics Combat, Party Management, High Fantasy.
Both lean into Turn-Based Combat, Grid Tactics Combat, Party Management, High Fantasy.
See all games like Divinity: Original Sin II →
Closest hidden gems
A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, High Fantasy, Party Management. 88% positive across 4,251 Steam reviews.
Both lean into Turn-Based Combat, Campaign, Grid Tactics Combat, High Fantasy.
A lesser-known kindred — Turn-Based Combat, Party Management, Grid Tactics Combat, High Fantasy. 98% positive across 4,325 Steam reviews.
Both lean into Campaign, Turn-Based Combat, Party Management, Grid Tactics Combat.
A lesser-known kindred — High Fantasy, Party Management, Handcrafted World, Character Builds. 88% positive across 4,301 Steam reviews.
Both lean into High Fantasy, Campaign, Party Management, Character Builds.





