Divinity: Original Sin II cover art

Divinity: Original Sin II

2017Larian StudiosPC (Microsoft Windows), iOS, Mac

Divinity: Original Sin II is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.

What it feels like

A swelling sense of hard-won victory and heroic momentum as the party ascends toward godhood. The narrative plays its emotional beats sincerely, treating character arcs and relationships with heartfelt weight.

Triumphant60%
Earnest55%

What it's about

An epic secondary world of magic, myth, and grand stakes centered around becoming a god. A decayed, morally complex fantasy world with corruption and grim undertones alongside heroic adventure.

High Fantasy85%
Dark Fantasy55%

How it plays

Deep tactical combat structured entirely around discrete alternating turns, fundamental to the gameplay experience. Grid-based positioning, range, and tactical positioning are core to combat strategy and decision-making. Assembling and directing a party of up to four distinct characters with different roles and builds is essential.

Turn-Based Combat90%
Grid Tactics Combat85%
Party Management80%
Character Builds75%
Emergent Systems70%
Dialogue Trees65%
Moral Choice60%
Environmental Puzzles55%
Skill Checks50%
Level Editor & UGC35%

How it looks and sounds

The entire game is presented from a fixed isometric perspective, defining the visual presentation.

Isometric90%

How it's structured

A bounded story arc with beginning, middle, and definite end built around a narrative of ascending to godhood. Designed to be played cooperatively from start to finish with up to four players sharing the same campaign narrative. Every space is deliberately authored by designers, creating a cohesive, well-crafted world.

Campaign90%
Co-op Campaign85%
Handcrafted World80%
Local Co-op70%
Online Co-op70%
Branching Narrative65%
Nonlinear Progression60%
Competitive PvP40%

Shares Isometric, Turn-Based Combat, Grid Tactics Combat, High Fantasy.

Both lean into Isometric, Turn-Based Combat, Campaign, Grid Tactics Combat.

Isometric90%Turn-Based Combat90%Campaign80%Grid Tactics Combat80%

Shares Turn-Based Combat, High Fantasy, Isometric, Party Management.

Both lean into Turn-Based Combat, Campaign, High Fantasy, Isometric.

Turn-Based Combat95%Campaign95%High Fantasy95%Isometric85%

Shares Turn-Based Combat, Grid Tactics Combat, Party Management, High Fantasy.

Both lean into Turn-Based Combat, Grid Tactics Combat, Party Management, High Fantasy.

Turn-Based Combat90%Grid Tactics Combat95%Party Management85%High Fantasy75%

See all games like Divinity: Original Sin II

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, High Fantasy, Party Management. 88% positive across 4,251 Steam reviews.

Both lean into Turn-Based Combat, Campaign, Grid Tactics Combat, High Fantasy.

Turn-Based Combat90%Campaign85%Grid Tactics Combat85%High Fantasy80%

A lesser-known kindred — Turn-Based Combat, Party Management, Grid Tactics Combat, High Fantasy. 98% positive across 4,325 Steam reviews.

Both lean into Campaign, Turn-Based Combat, Party Management, Grid Tactics Combat.

Campaign95%Turn-Based Combat93%Party Management88%Grid Tactics Combat80%
Battle Realms34% match

A lesser-known kindred — High Fantasy, Party Management, Handcrafted World, Character Builds. 88% positive across 4,301 Steam reviews.

Both lean into High Fantasy, Campaign, Party Management, Character Builds.

High Fantasy75%Campaign70%Party Management60%Character Builds55%
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