Games like Divinity: Original Sin

Ranked by shared qualities, not genre tags.

What defines Divinity: Original Sin

Isometric90%
Turn-Based Combat90%
Grid Tactics Combat80%
Campaign80%
High Fantasy80%
Online Co-op75%
Open World75%
Drop-In Co-op70%
Nonlinear Progression70%
Character Builds65%
Dialogue Trees65%
Branching Narrative65%
Local Co-op65%
Earnest65%
Environmental Puzzles60%
Level Editor & UGC55%
Hopeful50%
Multiple Endings35%
Historical25%

Shares Isometric, Turn-Based Combat, Grid Tactics Combat, High Fantasy.

Both lean into Isometric, Turn-Based Combat, Campaign, Grid Tactics Combat.

Isometric90%Turn-Based Combat90%Campaign90%Grid Tactics Combat85%

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Character Builds.

Both lean into Turn-Based Combat, Grid Tactics Combat, High Fantasy, Campaign.

Turn-Based Combat90%Grid Tactics Combat95%High Fantasy75%Campaign70%

Shares Isometric, Turn-Based Combat, High Fantasy, Grid Tactics Combat.

Both lean into Isometric, Turn-Based Combat, Campaign, High Fantasy.

Isometric95%Turn-Based Combat90%Campaign90%High Fantasy90%

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Online Co-op.

Both lean into Turn-Based Combat, Campaign, Grid Tactics Combat, High Fantasy.

Turn-Based Combat90%Campaign70%Grid Tactics Combat65%High Fantasy65%

Shares Turn-Based Combat, Isometric, High Fantasy, Grid Tactics Combat.

Both lean into Turn-Based Combat, Campaign, High Fantasy, Isometric.

Turn-Based Combat95%Campaign95%High Fantasy95%Isometric85%

Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Branching Narrative.

Both lean into Turn-Based Combat, Campaign, Grid Tactics Combat, High Fantasy.

Turn-Based Combat93%Campaign95%Grid Tactics Combat80%High Fantasy72%

Shares Isometric, Grid Tactics Combat, High Fantasy, Open World.

Both lean into Isometric, Campaign, Grid Tactics Combat, High Fantasy.

Isometric95%Campaign95%Grid Tactics Combat90%High Fantasy90%

Shares Isometric, Turn-Based Combat, Branching Narrative, High Fantasy.

Both lean into Isometric, Campaign, Turn-Based Combat, Branching Narrative.

Isometric90%Campaign90%Turn-Based Combat75%Branching Narrative80%
Wasteland 253% match

Shares Turn-Based Combat, Grid Tactics Combat, Isometric, Nonlinear Progression.

Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, Isometric.

Turn-Based Combat80%Grid Tactics Combat85%Campaign85%Isometric70%
Encased52% match

Shares Isometric, Turn-Based Combat, Grid Tactics Combat, Nonlinear Progression.

Both lean into Isometric, Turn-Based Combat, Grid Tactics Combat, Campaign.

Isometric95%Turn-Based Combat80%Grid Tactics Combat85%Campaign85%
Sea of Stars52% match

Shares Turn-Based Combat, High Fantasy, Earnest, Character Builds.

Both lean into Turn-Based Combat, Campaign, High Fantasy, Earnest.

Turn-Based Combat95%Campaign90%High Fantasy80%Earnest60%
For the King50% match

Shares Turn-Based Combat, Online Co-op, Grid Tactics Combat, Local Co-op.

Both lean into Turn-Based Combat, Online Co-op, Grid Tactics Combat, Campaign.

Turn-Based Combat95%Online Co-op85%Grid Tactics Combat78%Campaign75%