
Divinity: Original Sin
Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you. Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!
What it feels like
The epic story and back-to-roots RPG positioning suggest sincere, emotionally grounded narrative beats. Party-based adventure and the emphasis on shared, collaborative storytelling suggest an optimistic, triumph-oriented tone.
What it's about
Fantasy setting is explicitly listed, with open-world exploration and party-based adventure typical of high-fantasy RPGs. Historical is listed as a genre tag, though fantasy is the dominant theme.
How it plays
Turn-based combat is explicitly named as a core mechanic and defining feature. Turn-based strategy is highlighted, and the isometric view typical of such games enables tactical grid-based positioning. An open RPG with combat mechanics typically allows deep stat and skill theorycrafting.
How it looks and sounds
Isometric perspective is a defining visual characteristic, confirmed by both user tags and the turn-based tactical design.
How it's structured
An epic story with a definite end-goal structures the experience, despite the freedom in how players reach it. Online cooperative play is a major feature, allowing friends to share the adventure together. The game emphasizes exploring an open world and interacting with everything and everyone, allowing player-chosen progression toward goals.
Kindred games
Shares Isometric, Turn-Based Combat, Grid Tactics Combat, High Fantasy.
Both lean into Isometric, Turn-Based Combat, Campaign, Grid Tactics Combat.
Shares Turn-Based Combat, Grid Tactics Combat, High Fantasy, Character Builds.
Both lean into Turn-Based Combat, Grid Tactics Combat, High Fantasy, Campaign.
Shares Isometric, Turn-Based Combat, High Fantasy, Grid Tactics Combat.
Both lean into Isometric, Turn-Based Combat, Campaign, High Fantasy.
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