Fallout 2 cover art

Fallout 2

1998Black Isle StudiosPC (Microsoft Windows), Mac

A turn-based tactical Western RPG in which the Chosen One is tasked with exploring post-nuclear California to locate and retrieve the fabled Garden of Eden Creation Kit for their famine-stricken tribe, while coming into contact through branching dialogue trees with numerous tribes, factions and micro-civilizations, each with their own virtues, vices, socioeconomic situations and political agendas.

What it feels like

Dark humor permeates the wasteland setting, factions, and dialogue with a world-weary cynicism. The quest for salvation is shadowed by the ruin and moral compromises of the wasteland.

Sardonic60%
Bittersweet50%

What it's about

Survival amid the ruins of a collapsed nuclear civilization is the core setting. Locating the GECK to save a famine-stricken tribe is rooted in enduring a hostile world. The post-nuclear wasteland of California is styled with frontier-like tribalism and lawlessness.

Post-Apocalyptic95%
Survival Against Nature70%
Western60%
Political Intrigue55%

How it plays

Combat is entirely turn-based tactical, a canonical feature of the experience. Branching conversation choices with numerous tribes and factions drive interaction and outcomes throughout. Standing with multiple factions and tribes shifts with actions and opens or closes paths and quests.

Turn-Based Combat90%
Dialogue Trees85%
Reputation & Factions80%
Grid Tactics Combat75%
Character Builds65%
Immersive Sim65%
Skill Checks60%
Inventory Management55%
Loot & Drops50%
Stealth45%
Survival Needs35%

How it looks and sounds

A fixed isometric projection defines the visual presentation of the post-nuclear world. Deliberate low-fidelity 1990s-era 3D rendering with dithering and chunky textures is the visual signature. Desaturated, subdued wasteland color palette sets a restrained, grim mood.

Isometric90%
Retro 3D85%
Muted Palette60%

How it's structured

A single-player-only experience with no multiplayer component. A bounded story arc centered on locating the GECK for the tribe, with a definite narrative beginning, middle, and end. A large continuous post-nuclear California is explorable in largely non-linear, player-chosen order with many faction and location branches.

Single-Player95%
Campaign80%
Open World75%
Branching Narrative70%
Nonlinear Progression65%
Handcrafted World60%

Shares Post-Apocalyptic, Isometric, Turn-Based Combat, Dialogue Trees.

Both lean into Post-Apocalyptic, Single-Player, Isometric, Turn-Based Combat.

Post-Apocalyptic95%Single-Player90%Isometric85%Turn-Based Combat85%
Wasteland 266% match

Shares Post-Apocalyptic, Turn-Based Combat, Isometric, Grid Tactics Combat.

Both lean into Post-Apocalyptic, Single-Player, Turn-Based Combat, Campaign.

Post-Apocalyptic95%Single-Player90%Turn-Based Combat80%Campaign85%
Wasteland 363% match

Shares Post-Apocalyptic, Grid Tactics Combat, Isometric, Reputation & Factions.

Both lean into Post-Apocalyptic, Single-Player, Grid Tactics Combat, Campaign.

Post-Apocalyptic95%Single-Player90%Grid Tactics Combat90%Campaign85%

See all games like Fallout 2

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Handcrafted World, Character Builds. 88% positive across 4,251 Steam reviews.

Both lean into Turn-Based Combat, Campaign, Grid Tactics Combat, Handcrafted World.

Turn-Based Combat90%Campaign85%Grid Tactics Combat85%Handcrafted World65%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Dialogue Trees, Branching Narrative. 98% positive across 4,325 Steam reviews.

Both lean into Single-Player, Turn-Based Combat, Campaign, Grid Tactics Combat.

Single-Player95%Turn-Based Combat93%Campaign95%Grid Tactics Combat80%
Reverse: 199928% match

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, Retro 3D, Character Builds. 93% positive across 4,703 Steam reviews.

Both lean into Single-Player, Turn-Based Combat, Campaign, Grid Tactics Combat.

Single-Player90%Turn-Based Combat90%Campaign75%Grid Tactics Combat75%
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