
Fallout 2
A turn-based tactical Western RPG in which the Chosen One is tasked with exploring post-nuclear California to locate and retrieve the fabled Garden of Eden Creation Kit for their famine-stricken tribe, while coming into contact through branching dialogue trees with numerous tribes, factions and micro-civilizations, each with their own virtues, vices, socioeconomic situations and political agendas.
What it feels like
Dark humor permeates the wasteland setting, factions, and dialogue with a world-weary cynicism. The quest for salvation is shadowed by the ruin and moral compromises of the wasteland.
What it's about
Survival amid the ruins of a collapsed nuclear civilization is the core setting. Locating the GECK to save a famine-stricken tribe is rooted in enduring a hostile world. The post-nuclear wasteland of California is styled with frontier-like tribalism and lawlessness.
How it plays
Combat is entirely turn-based tactical, a canonical feature of the experience. Branching conversation choices with numerous tribes and factions drive interaction and outcomes throughout. Standing with multiple factions and tribes shifts with actions and opens or closes paths and quests.
How it looks and sounds
A fixed isometric projection defines the visual presentation of the post-nuclear world. Deliberate low-fidelity 1990s-era 3D rendering with dithering and chunky textures is the visual signature. Desaturated, subdued wasteland color palette sets a restrained, grim mood.
How it's structured
A single-player-only experience with no multiplayer component. A bounded story arc centered on locating the GECK for the tribe, with a definite narrative beginning, middle, and end. A large continuous post-nuclear California is explorable in largely non-linear, player-chosen order with many faction and location branches.
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