Games like Fallout 2

Ranked by shared qualities, not genre tags.

What defines Fallout 2

Single-Player95%
Post-Apocalyptic95%
Isometric90%
Turn-Based Combat90%
Retro 3D85%
Dialogue Trees85%
Reputation & Factions80%
Campaign80%
Grid Tactics Combat75%
Open World75%
Branching Narrative70%
Survival Against Nature70%
Character Builds65%
Immersive Sim65%
Nonlinear Progression65%
Muted Palette60%
Skill Checks60%
Handcrafted World60%
Western60%
Sardonic60%
Inventory Management55%
Political Intrigue55%
Loot & Drops50%
Bittersweet50%
Stealth45%
Survival Needs35%

Shares Post-Apocalyptic, Isometric, Turn-Based Combat, Dialogue Trees.

Both lean into Post-Apocalyptic, Single-Player, Isometric, Turn-Based Combat.

Post-Apocalyptic95%Single-Player90%Isometric85%Turn-Based Combat85%
Wasteland 266% match

Shares Post-Apocalyptic, Turn-Based Combat, Isometric, Grid Tactics Combat.

Both lean into Post-Apocalyptic, Single-Player, Turn-Based Combat, Campaign.

Post-Apocalyptic95%Single-Player90%Turn-Based Combat80%Campaign85%
Wasteland 363% match

Shares Post-Apocalyptic, Grid Tactics Combat, Isometric, Reputation & Factions.

Both lean into Post-Apocalyptic, Single-Player, Grid Tactics Combat, Campaign.

Post-Apocalyptic95%Single-Player90%Grid Tactics Combat90%Campaign85%
Atom RPG62% match

Shares Post-Apocalyptic, Turn-Based Combat, Dialogue Trees, Open World.

Both lean into Post-Apocalyptic, Single-Player, Turn-Based Combat, Dialogue Trees.

Post-Apocalyptic95%Single-Player90%Turn-Based Combat85%Dialogue Trees75%
UnderRail60% match

Shares Isometric, Turn-Based Combat, Post-Apocalyptic, Grid Tactics Combat.

Both lean into Isometric, Turn-Based Combat, Single-Player, Post-Apocalyptic.

Isometric95%Turn-Based Combat95%Single-Player90%Post-Apocalyptic85%

Shares Post-Apocalyptic, Open World, Reputation & Factions, Dialogue Trees.

Both lean into Post-Apocalyptic, Single-Player, Open World, Reputation & Factions.

Post-Apocalyptic95%Single-Player85%Open World90%Reputation & Factions80%
Encased56% match

Shares Isometric, Post-Apocalyptic, Turn-Based Combat, Grid Tactics Combat.

Both lean into Single-Player, Isometric, Post-Apocalyptic, Turn-Based Combat.

Single-Player95%Isometric95%Post-Apocalyptic85%Turn-Based Combat80%

Shares Isometric, Turn-Based Combat, Grid Tactics Combat, Dialogue Trees.

Both lean into Isometric, Turn-Based Combat, Campaign, Grid Tactics Combat.

Isometric90%Turn-Based Combat90%Campaign80%Grid Tactics Combat80%

Shares Turn-Based Combat, Isometric, Dialogue Trees, Grid Tactics Combat.

Both lean into Turn-Based Combat, Campaign, Isometric, Dialogue Trees.

Turn-Based Combat95%Campaign95%Isometric85%Dialogue Trees85%
Tyranny48% match

Shares Dialogue Trees, Isometric, Branching Narrative, Nonlinear Progression.

Both lean into Single-Player, Campaign, Dialogue Trees, Isometric.

Single-Player95%Campaign90%Dialogue Trees80%Isometric70%

Shares Isometric, Turn-Based Combat, Grid Tactics Combat, Open World.

Both lean into Single-Player, Isometric, Turn-Based Combat, Campaign.

Single-Player95%Isometric95%Turn-Based Combat90%Campaign90%

Shares Isometric, Turn-Based Combat, Grid Tactics Combat, Dialogue Trees.

Both lean into Isometric, Turn-Based Combat, Campaign, Grid Tactics Combat.

Isometric90%Turn-Based Combat90%Campaign90%Grid Tactics Combat85%