Game of Thrones: A Telltale Games Series cover art

Game of Thrones: A Telltale Games Series

2014Telltale GamesPlayStation 3, PlayStation 4, Android, PC (Microsoft Windows), iOS, Mac, Xbox 360, Xbox One

Game of Thrones: A TellTale Games Series is an episodic adventure game developed by TellTale Games and based on the famous HBO TV-show Game of Thrones, as well as the book 'A song of Ice and Fire' by George R.R. Martin. You play as the family members of House Forrester, a noble house from the north of Westeros, bannermen to House Glover, who has been loyal to House Stark of Winterfell for a long time. These characters are all caught up in the events of the war of the Five Kings, and they are placed in a critical position where every character must do everything in their power to prevent their precious house from going under.

What it feels like

A grave, subdued seriousness with the hush of loss and danger permeates the experience. Sustained edge-of-seat pressure where choices feel imminent and costly to family survival. An arc of inevitable loss where downfall of House Forrester feels fated and hard to avert.

Somber65%
Tense60%
Tragic55%

What it's about

The Game of Thrones universe is fundamentally a grim, decayed fantasy world of cruelty, political ruin, and moral ambiguity. Scheming, diplomacy, survival amid shifting alliances, and the machinery of medieval power drive the plot. The War of the Five Kings and its human toll on House Forrester drive the central conflict and emotional weight.

Dark Fantasy70%
Political Intrigue65%
War & Its Cost65%
Family55%
Power & Corruption55%

How it plays

Branching conversation choices and dialogue-driven interaction are core to the Telltale adventure formula. Interaction is primarily driven by clicking hotspots to examine, use, and interact with the world. Weighty decisions about house loyalty, alliances, and survival shape the narrative and how characters are perceived.

Dialogue Trees80%
Point-and-Click75%
Moral Choice70%

How it looks and sounds

The game is presented from a third-person perspective of the player characters.

Third-Person45%

How it's structured

The game is explicitly structured as a six-part episodic series, with each episode released separately over time. Designed exclusively for single-player experience with no multiplayer component. A bounded, authored story arc with beginning, middle, and definite end across the episodic narrative.

Episodic95%
Single-Player85%
Campaign80%
Branching Narrative75%
Multiple Endings50%

Shares Branching Narrative, Dark Fantasy, Dialogue Trees, Moral Choice.

Both lean into Campaign, Branching Narrative, Single-Player, Dark Fantasy.

Campaign88%Branching Narrative92%Single-Player78%Dark Fantasy85%
The Council58% match

Shares Episodic, Dialogue Trees, Branching Narrative, Point-and-Click.

Both lean into Episodic, Branching Narrative, Dialogue Trees, Campaign.

Episodic95%Branching Narrative90%Dialogue Trees85%Campaign85%

Shares Episodic, Dialogue Trees, Branching Narrative, Point-and-Click.

Both lean into Episodic, Dialogue Trees, Branching Narrative, Campaign.

Episodic95%Dialogue Trees90%Branching Narrative85%Campaign80%

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Both lean into Campaign, Branching Narrative, Single-Player, Dialogue Trees.

Campaign90%Branching Narrative95%Single-Player85%Dialogue Trees80%

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Both lean into Single-Player, Branching Narrative, Campaign, Dialogue Trees.

Single-Player95%Branching Narrative90%Campaign85%Dialogue Trees80%

A lesser-known kindred — Dialogue Trees, Branching Narrative, Point-and-Click, Moral Choice. 98% positive across 4,955 Steam reviews.

Both lean into Single-Player, Branching Narrative, Dialogue Trees, Point-and-Click.

Single-Player85%Branching Narrative90%Dialogue Trees85%Point-and-Click80%
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