Hand of Fate cover art

Hand of Fate

2015Defiant DevelopmentPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One

Inspired by tarot and fantasy, all bets are off as you create your own journey by building a collection of cards used to deal out a boardgame-like dungeon teeming with enemies, treasure, and adventure. Upon entering combat, the cards come to life as the player is propelled into a beautiful 3D environment to brawl it out with foes. Draw your cards, play your hand, and discover your fate.

What it feels like

The tarot/card-game framing and the titular 'Dealer' figure create an enigmatic, fortune-telling atmosphere where outcomes are shaped by hidden hands. The narrative frames the game as a serious game of fate and consequence, treating card outcomes and deck strategy with sincere thematic weight.

Mysterious50%
Earnest45%

What it's about

The setting draws on fantasy adventure elements—enemies, treasure, quests, and tarot-inspired mystical framing—though grounded by a more intimate cabin-bound narrative. The tarot-inspired concealment of card effects and the hidden Dealer driving events creates an overarching mystery about fate and the game's true nature.

High Fantasy55%
Mystery45%

How it plays

Building and refining a custom deck is the primary progression and strategic foundation—players earn cards, construct their deck, then test it, making deckbuilding definitional. The boardgame-like structure with cards uses turn-based decision-making, where drawn cards determine outcomes before transitioning to 3D combat encounters. Earning new cards with varying rarity and effects from encounters is a core loop that drives deck progression and reward satisfaction.

Deckbuilding90%
Turn-Based Combat70%
Loot & Drops65%
Character Action60%
Hack-and-Slash60%
Dialogue Trees45%
Moral Choice40%

How it looks and sounds

Combat encounters shift to a third-person perspective following the player character as they brawl against enemies in 3D space. Card artwork and the tarot aesthetic employ hand-drawn visual style, though the 3D combat environments use conventional 3D rendering.

Third-Person70%
Hand-Drawn 2D50%

How it's structured

Explicitly designed and marketed as a solo experience with no multiplayer component; all progression and engagement is single-player focused. Hand of Fate explicitly structures play around discrete runs/quests where players attempt to defeat their own deck; failure resets the attempt, which is a defining run-based loop. The deckbuilding system combined with run-based structure and variable card draws creates substantial variance across playthroughs, explicitly marketed as 'infinitely replayable.'

Single-Player90%
Run-Based85%
High Replayability75%
Campaign55%
Metroidvania25%

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Deckbuilding95%Run-Based88%Single-Player58%Turn-Based Combat68%
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Run-Based90%Deckbuilding85%Turn-Based Combat95%Single-Player60%

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