
Slay the Spire II
The iconic roguelike deckbuilder returns! Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2 - featuring new characters, cards, events, alternate acts, and more!
What it feels like
Deckbuilding roguelikes invite deliberate decision-making and reflection on strategic choices between turns.
What it's about
Bizarre creatures, spires, and relics of power evoke a secondary fantasy world with mythic stakes.
How it plays
Assembling and refining a deck of cards is explicitly the primary progression loop and core design of a roguelike deckbuilder. Cards are the units and actions of moment-to-moment combat, with creatures encountered and relics discovered shaping card-based encounters. Building power by picking from offered card options each run is central to deckbuilding roguelikes, with event choices shaping the deck.
How it looks and sounds
Stylized pixel-art aesthetic is characteristic of the original Spire and likely carries forward in the sequel.
How it's structured
Roguelike structure divides play into discrete runs where death resets progress while meta-unlocks persist across attempts. Each playthrough differs due to procedurally-generated encounters, relics, and card rewards creating unique run paths. Unlocking new cards, characters, and alternate acts accumulates across runs, providing persistent progression outside individual attempts.
Kindred games
Shares Deckbuilding, Run-Based, Card Battler, Turn-Based Combat.
Both lean into Deckbuilding, Run-Based, Card Battler, Turn-Based Combat.
Shares Run-Based, Deckbuilding, Drafting, Card Battler.
Both lean into Run-Based, Deckbuilding, Drafting, Card Battler.
Shares Deckbuilding, Run-Based, Card Battler, Turn-Based Combat.
Both lean into Deckbuilding, Run-Based, Card Battler, Single-Player.
See all games like Slay the Spire II →
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