
Peglin
Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
What it feels like
The casual, arcade-like pinball physics and cute aesthetics invite mischievous experimentation and lighthearted fun.
What it's about
Tagged fantasy setting provides loose thematic framing but is not central to the mechanical or narrative experience.
How it plays
Turn-based RPG combat is fundamental to Peglin's design, where each turn the player aims and fires orbs to deal damage in discrete alternating exchanges with enemies. Acquiring and equipping special relics that modify gameplay rules is the core progression mechanic, functionally similar to deckbuilding's modular power selection. Steam tags and roguelike structure confirm permadeath resets progress, raising the weight of each tactical choice.
How it looks and sounds
Steam tags note pixel graphics as a defining visual aesthetic, though not the deepest thematic anchor. User tags and casual marketing emphasize cute charm, though secondary to core mechanics.
How it's structured
Peglin is explicitly a roguelike with permadeath and resets on loss, organizing play into discrete procedurally varied runs. The game ensures no two runs are the same through procedural generation of encounters and layout. The combination of procedural relics, varied peg layouts, and roguelike runs ensures meaningful replay variance.
Kindred games
Shares Turn-Based Combat, Run-Based, Procedural Levels, Permadeath.
Both lean into Run-Based, Turn-Based Combat, Procedural Levels, Permadeath.
Shares Run-Based, Deckbuilding, Turn-Based Combat, Procedural Levels.
Both lean into Run-Based, Deckbuilding, Turn-Based Combat, Procedural Levels.
Shares Run-Based, Turn-Based Combat, Procedural Levels, Spatial Puzzles.
Both lean into Run-Based, Turn-Based Combat, Procedural Levels, Spatial Puzzles.
Closest hidden gems
A lesser-known kindred — Turn-Based Combat, Deckbuilding, Run-Based, Procedural Levels. 96% positive across 4,321 Steam reviews.
Both lean into Deckbuilding, Turn-Based Combat, Run-Based, Procedural Levels.
A lesser-known kindred — Run-Based, Procedural Levels, Permadeath, High Replayability. 85% positive across 4,522 Steam reviews.
Both lean into Run-Based, Procedural Levels, Permadeath, High Replayability.
A lesser-known kindred — Run-Based, Procedural Levels, Permadeath, Resource Management. 86% positive across 4,514 Steam reviews.
Both lean into Run-Based, Procedural Levels, Permadeath, Resource Management.





