Peglin cover art

Peglin

2024Red Nexus Games Inc.Xbox Series X|S, PlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Xbox One, Nintendo Switch

Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!

What it feels like

The casual, arcade-like pinball physics and cute aesthetics invite mischievous experimentation and lighthearted fun.

Playful55%

What it's about

Tagged fantasy setting provides loose thematic framing but is not central to the mechanical or narrative experience.

High Fantasy40%

How it plays

Turn-based RPG combat is fundamental to Peglin's design, where each turn the player aims and fires orbs to deal damage in discrete alternating exchanges with enemies. Acquiring and equipping special relics that modify gameplay rules is the core progression mechanic, functionally similar to deckbuilding's modular power selection. Steam tags and roguelike structure confirm permadeath resets progress, raising the weight of each tactical choice.

Turn-Based Combat95%
Deckbuilding85%
Permadeath80%
Spatial Puzzles75%
Physics-Driven70%
Resource Management65%
Loot & Drops60%
Match & Pattern50%

How it looks and sounds

Steam tags note pixel graphics as a defining visual aesthetic, though not the deepest thematic anchor. User tags and casual marketing emphasize cute charm, though secondary to core mechanics.

Pixel Art55%
Cute50%

How it's structured

Peglin is explicitly a roguelike with permadeath and resets on loss, organizing play into discrete procedurally varied runs. The game ensures no two runs are the same through procedural generation of encounters and layout. The combination of procedural relics, varied peg layouts, and roguelike runs ensures meaningful replay variance.

Run-Based90%
Procedural Levels80%
High Replayability65%
Single-Player60%

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Both lean into Run-Based, Turn-Based Combat, Procedural Levels, Permadeath.

Run-Based95%Turn-Based Combat90%Procedural Levels90%Permadeath80%

Shares Run-Based, Deckbuilding, Turn-Based Combat, Procedural Levels.

Both lean into Run-Based, Deckbuilding, Turn-Based Combat, Procedural Levels.

Run-Based95%Deckbuilding90%Turn-Based Combat75%Procedural Levels75%
Backpack Hero63% match

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Both lean into Run-Based, Turn-Based Combat, Procedural Levels, Spatial Puzzles.

Run-Based95%Turn-Based Combat75%Procedural Levels72%Spatial Puzzles62%

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