
I Was a Teenage Exocolonist
Spend your teenage years on an alien planet in this narrative life sim with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.
What it feels like
The game treats its teenage coming-of-age narrative and relationships with sincere emotional weight. Despite alien hardship and colony stakes, the arc emphasizes growth, connection, and earned optimism.
What it's about
Growing up over a decade on an alien planet, making formative choices and mastering skills that shape identity, is the central subject. Settlement and survival of an alien colony foreground the experience of building a new society on alien soil, with weighty implications. An alien planet setting and colonization premise ground the narrative in speculative sci-fi.
How it plays
Card-based battles driven by deck construction form a major mechanical pillar distinct from the life-sim narrative. Daily routines, relationships, growth, and personal stakes of living as a teenager anchor the experience. Falling in love and building bonds with colony mates is an explicitly featured core system.
How it looks and sounds
Visual novel presentation with illustrated 2D art drives the aesthetic identity.
How it's structured
The core experience is a bounded, authored ten-year narrative arc that progresses from arrival through growth to a definite resolution. Designed exclusively for solo play with no multiplayer component. Player choices over ten years fork the story into meaningfully different paths and life outcomes.
Kindred games
Shares Coming of Age, Relationship Sim, Branching Narrative, Dialogue Trees.
Both lean into Single-Player, Campaign, Coming of Age, Relationship Sim.
Shares Coming of Age, Relationship Sim, Branching Narrative, Multiple Endings.
Both lean into Single-Player, Coming of Age, Campaign, Relationship Sim.
Shares Coming of Age, Science Fiction, Dialogue Trees, Turn-Based Combat.
Both lean into Single-Player, Campaign, Coming of Age, Science Fiction.
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