Games like I Was a Teenage Exocolonist

Ranked by shared qualities, not genre tags.

What defines I Was a Teenage Exocolonist

Campaign95%
Single-Player90%
Coming of Age90%
Deckbuilding80%
Life Sim75%
Relationship Sim75%
Colonialism75%
Branching Narrative70%
Science Fiction70%
Dialogue Trees65%
Multiple Endings65%
Earnest65%
Character Builds60%
Turn-Based Combat60%
Love & Romance60%
Hopeful60%
Hand-Drawn 2D55%
Friendship55%
Identity & Self50%

Shares Coming of Age, Relationship Sim, Branching Narrative, Dialogue Trees.

Both lean into Single-Player, Campaign, Coming of Age, Relationship Sim.

Single-Player95%Campaign90%Coming of Age85%Relationship Sim85%

Shares Coming of Age, Relationship Sim, Branching Narrative, Multiple Endings.

Both lean into Single-Player, Coming of Age, Campaign, Relationship Sim.

Single-Player90%Coming of Age85%Campaign75%Relationship Sim85%

Shares Coming of Age, Science Fiction, Dialogue Trees, Turn-Based Combat.

Both lean into Single-Player, Campaign, Coming of Age, Science Fiction.

Single-Player90%Campaign75%Coming of Age60%Science Fiction65%

Shares Relationship Sim, Dialogue Trees, Branching Narrative, Multiple Endings.

Both lean into Relationship Sim, Dialogue Trees, Branching Narrative, Multiple Endings.

Relationship Sim90%Dialogue Trees95%Branching Narrative88%Multiple Endings85%

Shares Relationship Sim, Coming of Age, Branching Narrative, Love & Romance.

Both lean into Single-Player, Relationship Sim, Coming of Age, Branching Narrative.

Single-Player95%Relationship Sim95%Coming of Age75%Branching Narrative85%

Shares Coming of Age, Dialogue Trees, Branching Narrative, Multiple Endings.

Both lean into Campaign, Single-Player, Coming of Age, Dialogue Trees.

Campaign95%Single-Player90%Coming of Age65%Dialogue Trees85%
Oxenfree50% match

Shares Coming of Age, Dialogue Trees, Branching Narrative, Earnest.

Both lean into Single-Player, Coming of Age, Dialogue Trees, Branching Narrative.

Single-Player95%Coming of Age85%Dialogue Trees85%Branching Narrative80%

Shares Coming of Age, Branching Narrative, Relationship Sim, Dialogue Trees.

Both lean into Single-Player, Campaign, Coming of Age, Branching Narrative.

Single-Player95%Campaign85%Coming of Age85%Branching Narrative90%
Eden*49% match

Shares Science Fiction, Love & Romance, Earnest, Dialogue Trees.

Both lean into Campaign, Single-Player, Science Fiction, Love & Romance.

Campaign80%Single-Player75%Science Fiction85%Love & Romance90%

Shares Branching Narrative, Multiple Endings, Dialogue Trees, Love & Romance.

Both lean into Single-Player, Branching Narrative, Campaign, Multiple Endings.

Single-Player95%Branching Narrative90%Campaign60%Multiple Endings85%

Shares Coming of Age, Turn-Based Combat, Relationship Sim, Earnest.

Both lean into Campaign, Single-Player, Coming of Age, Turn-Based Combat.

Campaign95%Single-Player90%Coming of Age65%Turn-Based Combat85%
Wildermyth48% match

Shares Coming of Age, Turn-Based Combat, Branching Narrative, Earnest.

Both lean into Campaign, Single-Player, Coming of Age, Turn-Based Combat.

Campaign85%Single-Player80%Coming of Age70%Turn-Based Combat90%