
Kingdom: New Lands
"Tales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands. Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy. Travel to the New Lands and welcome the deluge of new mounts, merchants, and vagrants that call these isles home, but be wary of the new obstacles that threaten your arrival -- for not just the greedy creatures block your way but even the environment itself can defeat you. Be brave, ruler, and fight to the bitter end, lest these New Lands conquer you instead."
What it feels like
The game invites reflection on strategy, resource decisions, and kingdom-building without frantic pressure. Despite survival pressure, the pacing and aesthetic maintain a calm, unhurried atmosphere.
What it's about
Enduring threats from creatures and the environment while building a functioning kingdom anchors the core challenge. The setting evokes a grounded medieval world of castles, rulers, and feudal subjects defending against creatures. The isles themselves are described as mysterious lands waiting to be discovered, with secrets to uncover.
How it plays
Core loop revolves around gathering, budgeting, and spending limited resources to survive and build up the kingdom. Constructing and expanding a kingdom settlement with walls, structures, and fortifications is central to defense and progression. Defending against waves of greedy creatures attacking the kingdom uses tower-defense-like positioning and resource allocation.
How it looks and sounds
The entire game is presented in a fixed 2D side-view profile of the kingdom and landscape. Visuals and interface are stripped to essential shapes and information, avoiding clutter and emphasizing calm clarity. The game employs pixel-art visuals as a core part of its minimalist, atmospheric aesthetic.
How it's structured
The game is designed as a solo experience where a single ruler commands their kingdom across runs. Play is organized into discrete runs that reset on loss, with kingdom-building across multiple attempts in new lands. Unlocks and discoveries accumulate across runs, with new mounts, merchants, and content becoming available to successive monarchs.
Kindred games
Shares Side View, Resource Management, Pixel Art, Base Building.
Both lean into Single-Player, Side View, Resource Management, Pixel Art.
Shares Run-Based, Tower Defense, Minimalist Visuals, Meta-Progression.
Both lean into Run-Based, Single-Player, Tower Defense, Minimalist Visuals.
Shares Resource Management, Run-Based, Base Building, Survival Against Nature.
Both lean into Single-Player, Resource Management, Run-Based, Base Building.
See all games like Kingdom: New Lands →
Closest hidden gems
A lesser-known kindred — Side View, Base Building, Pixel Art, Resource Management. 86% positive across 4,627 Steam reviews.
Both lean into Side View, Base Building, Single-Player, Pixel Art.
A lesser-known kindred — Run-Based, Resource Management, Meta-Progression, Survival Against Nature. 91% positive across 4,486 Steam reviews.
Both lean into Run-Based, Single-Player, Resource Management, Meta-Progression.
A lesser-known kindred — Tower Defense, Resource Management, Base Building, Survival Against Nature. 96% positive across 4,811 Steam reviews.
Both lean into Tower Defense, Resource Management, Base Building, Single-Player.





