Games like Kingdom: New Lands

Ranked by shared qualities, not genre tags.

What defines Kingdom: New Lands

Single-Player95%
Side View90%
Run-Based90%
Resource Management85%
Base Building80%
Minimalist Visuals75%
Tower Defense75%
Meta-Progression75%
Survival Against Nature70%
Pixel Art65%
Emergent Systems65%
Nonlinear Progression60%
Medieval60%
Contemplative60%
Deep Simulation55%
Serene55%
Short Playtime50%
Mystery40%
Stealth35%

Shares Side View, Resource Management, Pixel Art, Base Building.

Both lean into Single-Player, Side View, Resource Management, Pixel Art.

Single-Player95%Side View95%Resource Management90%Pixel Art90%
Bad North59% match

Shares Run-Based, Tower Defense, Minimalist Visuals, Meta-Progression.

Both lean into Run-Based, Single-Player, Tower Defense, Minimalist Visuals.

Run-Based95%Single-Player85%Tower Defense80%Minimalist Visuals75%

Shares Resource Management, Run-Based, Base Building, Survival Against Nature.

Both lean into Single-Player, Resource Management, Run-Based, Base Building.

Single-Player95%Resource Management90%Run-Based70%Base Building75%
Loop Hero48% match

Shares Run-Based, Meta-Progression, Minimalist Visuals, Resource Management.

Both lean into Run-Based, Single-Player, Meta-Progression, Minimalist Visuals.

Run-Based95%Single-Player70%Meta-Progression80%Minimalist Visuals62%

Shares Run-Based, Base Building, Resource Management, Meta-Progression.

Both lean into Single-Player, Run-Based, Base Building, Resource Management.

Single-Player95%Run-Based80%Base Building75%Resource Management65%
Ball x Pit47% match

Shares Run-Based, Meta-Progression, Base Building, Resource Management.

Both lean into Run-Based, Single-Player, Meta-Progression, Base Building.

Run-Based90%Single-Player85%Meta-Progression85%Base Building75%

Shares Side View, Base Building, Pixel Art, Resource Management.

Both lean into Side View, Base Building, Single-Player, Pixel Art.

Side View90%Base Building85%Single-Player70%Pixel Art95%

Shares Run-Based, Resource Management, Base Building, Survival Against Nature.

Both lean into Run-Based, Resource Management, Base Building, Survival Against Nature.

Run-Based95%Resource Management85%Base Building75%Survival Against Nature80%

Shares Resource Management, Base Building, Survival Against Nature, Medieval.

Both lean into Single-Player, Resource Management, Base Building, Medieval.

Single-Player80%Resource Management85%Base Building70%Medieval75%

Shares Run-Based, Meta-Progression, Tower Defense, Resource Management.

Both lean into Run-Based, Meta-Progression, Tower Defense, Resource Management.

Run-Based85%Meta-Progression80%Tower Defense75%Resource Management60%
Mindustry43% match

Shares Resource Management, Tower Defense, Base Building, Emergent Systems.

Both lean into Resource Management, Tower Defense, Base Building, Single-Player.

Resource Management80%Tower Defense85%Base Building75%Single-Player60%
Rogue Tower43% match

Shares Run-Based, Tower Defense, Meta-Progression, Base Building.

Both lean into Run-Based, Tower Defense, Meta-Progression, Base Building.

Run-Based85%Tower Defense95%Meta-Progression65%Base Building55%