Crying Suns cover art

Crying Suns

2019Alt ShiftAndroid, PC (Microsoft Windows), iOS, Mac, Nintendo Switch

Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.

What it feels like

A fallen empire and hidden truths about self create sustained enigmatic pull throughout exploration. The collapse of an empire and quest through its mysteries carry a grave, subdued seriousness.

Mysterious58%
Somber45%

What it's about

The game centers on exploring a mysteriously fallen empire across star systems, a classic space opera narrative framework inspired by Dune and Foundation. The central hook is unraveling the truth about why the Empire fell and the player's own identity within its collapse. A mysteriously fallen empire paints a world of collapse and oppressive ruin, though not the primary theme.

Space Opera80%
Mystery65%
Dystopian48%
AI & Consciousness32%

How it plays

Tactical combat on a grid against fleet enemies is the core moment-to-moment challenge, as indicated by grid-based and hex-grid references. Managing a space fleet across a fallen empire with strategic decisions about exploration and resource allocation mirrors grand-strategy scope at fleet command scale. Fleet command requires managing resources—fuel, crew, weapons—under pressure to survive exploration runs.

Grid Tactics Combat90%
Grand Strategy80%
Resource Management75%
Permadeath68%
Real-Time with Pause60%
Leveling & Grind35%

How it looks and sounds

Steam user tags and 2019 indie context suggest pixel-art aesthetic, though secondary to mechanical identity.

Pixel Art50%

How it's structured

The game is explicitly a rogue-lite where each run explores a procedurally-varied empire, with progression resetting on loss but carrying story and unlocks forward. Each run encounters procedurally-generated exploration and encounters, ensuring variability across attempts. Story unfolds differently across runs as you uncover truths about the Empire and yourself, with player choices shaping understanding.

Run-Based95%
Procedural Levels70%
Branching Narrative65%
Single-Player42%

Shares Run-Based, Procedural Levels, Grid Tactics Combat, Resource Management.

Both lean into Run-Based, Procedural Levels, Grid Tactics Combat, Resource Management.

Run-Based95%Procedural Levels90%Grid Tactics Combat70%Resource Management80%

Shares Run-Based, Grid Tactics Combat, Procedural Levels, Permadeath.

Both lean into Run-Based, Grid Tactics Combat, Procedural Levels, Permadeath.

Run-Based95%Grid Tactics Combat85%Procedural Levels90%Permadeath85%
Stoneshard43% match

Shares Run-Based, Grid Tactics Combat, Procedural Levels, Resource Management.

Both lean into Run-Based, Grid Tactics Combat, Procedural Levels, Resource Management.

Run-Based80%Grid Tactics Combat70%Procedural Levels85%Resource Management75%

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Run-Based95%Procedural Levels90%Resource Management75%Mysterious70%
Caveblazers34% match

A lesser-known kindred — Run-Based, Procedural Levels, Permadeath, Pixel Art. 85% positive across 4,522 Steam reviews.

Both lean into Run-Based, Procedural Levels, Permadeath, Pixel Art.

Run-Based95%Procedural Levels90%Permadeath85%Pixel Art75%
Cobalt Core31% match

A lesser-known kindred — Grid Tactics Combat, Run-Based, Procedural Levels, Pixel Art. 96% positive across 4,321 Steam reviews.

Both lean into Grid Tactics Combat, Run-Based, Procedural Levels, Single-Player.

Grid Tactics Combat90%Run-Based80%Procedural Levels70%Single-Player80%
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