
Crying Suns
Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.
What it feels like
A fallen empire and hidden truths about self create sustained enigmatic pull throughout exploration. The collapse of an empire and quest through its mysteries carry a grave, subdued seriousness.
What it's about
The game centers on exploring a mysteriously fallen empire across star systems, a classic space opera narrative framework inspired by Dune and Foundation. The central hook is unraveling the truth about why the Empire fell and the player's own identity within its collapse. A mysteriously fallen empire paints a world of collapse and oppressive ruin, though not the primary theme.
How it plays
Tactical combat on a grid against fleet enemies is the core moment-to-moment challenge, as indicated by grid-based and hex-grid references. Managing a space fleet across a fallen empire with strategic decisions about exploration and resource allocation mirrors grand-strategy scope at fleet command scale. Fleet command requires managing resources—fuel, crew, weapons—under pressure to survive exploration runs.
How it looks and sounds
Steam user tags and 2019 indie context suggest pixel-art aesthetic, though secondary to mechanical identity.
How it's structured
The game is explicitly a rogue-lite where each run explores a procedurally-varied empire, with progression resetting on loss but carrying story and unlocks forward. Each run encounters procedurally-generated exploration and encounters, ensuring variability across attempts. Story unfolds differently across runs as you uncover truths about the Empire and yourself, with player choices shaping understanding.
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