
Monster Train 2
It's time to raise Hell in Heaven! Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
What it feels like
Successfully executing powerful card synergies and defending the pyre creates moments of kinetic flow and triumph.
What it's about
Hell and Heaven setting with demons and fantasy elements grounds the deckbuilding experience in a secondary magical world.
How it plays
Assembling and refining a deck of cards is the primary progression loop and core identity of Monster Train 2. Cards are the units and actions of moment-to-moment combat in the three-tiered pyre-defense battles. Combatants act in discrete alternating turns during pyre defense battles.
How it looks and sounds
Visual presentation features colorful cards, demons, and fantasy elements as noted in user tags.
How it's structured
Play is divided into discrete attempts (runs) that reset on loss, with progression between them in a roguelike structure. Multiple clans, enemy factions, and procedural generation make repeat playthroughs meaningfully different. Layouts and enemy encounters are algorithmically generated so each playthrough differs meaningfully.
Kindred games
Shares Deckbuilding, Run-Based, Card Battler, Turn-Based Combat.
Both lean into Deckbuilding, Run-Based, Card Battler, Turn-Based Combat.
Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
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