Tainted Grail: Conquest cover art

Tainted Grail: Conquest

2021Awaken Realms DigitalXbox Series X|S, PC (Microsoft Windows), Xbox One

A story-driven hybrid between RPG and deck-building roguelikes. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.

What it feels like

Fighting deadly enemies in a roguelike with the threat of losing progress creates sustained pressure. The cursed, dark setting of Avalon combined with deadly combat establishes a harsh, unflinching atmosphere.

Tense65%
Grim55%

What it's about

The game is set on a cursed island of Avalon with dark fantasy themes and deadly enemies. The narrative hook centers on uncovering what happened to the cursed island, driving exploration and discovery.

Dark Fantasy70%
Mystery55%

How it plays

The game is explicitly described as a 'deck-building Roguelike' where assembling and refining a deck is the primary progression loop. Cards are the units and actions of combat, making this a core card-driven combat system. Turn-based strategy and turn-based combat are listed as core gameplay, reinforced by the card-battler system.

Deckbuilding95%
Card Battler85%
Turn-Based Combat80%
Drafting70%
Character Builds60%
Loot & Drops60%
Resource Management60%
Survival Needs45%

How it looks and sounds

User tags explicitly mention isometric perspective, a common visual frame for exploration.

Isometric55%

How it's structured

Explicitly single-player focused with no multiplayer component. As a roguelike, play is divided into discrete runs that reset on loss with meta-progression between them. Described as 'infinitely replayable' with procedural generation and roguelike structure.

Single-Player100%
Run-Based90%
High Replayability75%
Procedural Levels75%
Campaign65%
Meta-Progression65%
Branching Narrative50%

Shares Deckbuilding, Run-Based, Card Battler, Turn-Based Combat.

Both lean into Deckbuilding, Run-Based, Card Battler, Single-Player.

Deckbuilding95%Run-Based88%Card Battler90%Single-Player58%
Monster Train77% match

Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.

Deckbuilding95%Card Battler90%Run-Based85%Turn-Based Combat80%

Shares Deckbuilding, Run-Based, Card Battler, Turn-Based Combat.

Both lean into Deckbuilding, Run-Based, Card Battler, Turn-Based Combat.

Deckbuilding95%Run-Based95%Card Battler90%Turn-Based Combat85%

See all games like Tainted Grail: Conquest

Cobalt Core50% match

A lesser-known kindred — Deckbuilding, Run-Based, Turn-Based Combat, Procedural Levels. 96% positive across 4,321 Steam reviews.

Both lean into Deckbuilding, Single-Player, Run-Based, Turn-Based Combat.

Deckbuilding95%Single-Player80%Run-Based80%Turn-Based Combat85%

A lesser-known kindred — Run-Based, Procedural Levels, Turn-Based Combat, Meta-Progression. 91% positive across 4,486 Steam reviews.

Both lean into Run-Based, Single-Player, Procedural Levels, Meta-Progression.

Run-Based95%Single-Player75%Procedural Levels90%Meta-Progression75%
Caveblazers44% match

A lesser-known kindred — Run-Based, Procedural Levels, High Replayability, Dark Fantasy. 85% positive across 4,522 Steam reviews.

Both lean into Run-Based, Procedural Levels, Single-Player, High Replayability.

Run-Based95%Procedural Levels90%Single-Player60%High Replayability75%
Work on Tainted Grail: Conquest?Claim this page to correct details or add missing context.