Tales of Maj'Eyal cover art

Tales of Maj'Eyal

2012Netcore GamesLinux, PC (Microsoft Windows), Mac

Tales of Maj'Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.

What it feels like

Permadeath, dangerous dungeons, and challenging battles establish a harsh, unforgiving tone.

Grim40%

What it's about

The lore-filled world of Eyal with unique races and classes establishes a classic high-fantasy setting.

High Fantasy70%

How it plays

Permadeath on defeat is a defining roguelike mechanic that structures the entire experience. Grid-based tactical turn-based combat is a major pillar, explicitly highlighted and core to the gameplay loop. Advanced character building with tailored ability mixes is a headline feature enabling theorycrafted playstyles.

Permadeath85%
Grid Tactics Combat85%
Character Builds80%
Turn-Based Combat75%
Class System65%
Skill Checks60%
Leveling & Grind55%
Grid-Based Movement50%
Loot & Drops50%
Gear Upgrades45%
Resource Management40%

How it looks and sounds

Top-down perspective is standard for tactical dungeon crawlers and aligns with user tags. Indie roguelike aesthetic typically employs pixel art, suggested by 2D and retro nature.

Top-Down65%
Pixel Art55%

How it's structured

Permadeath roguelike structure with discrete runs that reset on loss is definitional to Tales of Maj'Eyal's core design. Random dungeon generation ensures each playthrough varies significantly, central to the roguelike experience. Procedural generation, permadeath, and deep character customization combine to reward multiple playthroughs.

Run-Based95%
Procedural Levels90%
High Replayability75%
Dungeon Crawl70%
Crown Trick81% match

Shares Procedural Levels, Run-Based, Grid Tactics Combat, Turn-Based Combat.

Both lean into Procedural Levels, Run-Based, Grid Tactics Combat, Turn-Based Combat.

Procedural Levels95%Run-Based90%Grid Tactics Combat85%Turn-Based Combat80%

Shares Run-Based, Procedural Levels, Turn-Based Combat, Permadeath.

Both lean into Run-Based, Procedural Levels, Turn-Based Combat, Permadeath.

Run-Based95%Procedural Levels90%Turn-Based Combat90%Permadeath80%
Backpack Hero65% match

Shares Run-Based, Procedural Levels, Grid Tactics Combat, Turn-Based Combat.

Both lean into Run-Based, Procedural Levels, Grid Tactics Combat, Turn-Based Combat.

Run-Based95%Procedural Levels72%Grid Tactics Combat68%Turn-Based Combat75%

See all games like Tales of Maj'Eyal

Fate57% match

A lesser-known kindred — Procedural Levels, Run-Based, Dungeon Crawl, Character Builds. 95% positive across 4,427 Steam reviews.

Both lean into Procedural Levels, Run-Based, Dungeon Crawl, Character Builds.

Procedural Levels80%Run-Based75%Dungeon Crawl90%Character Builds70%
Caveblazers55% match

A lesser-known kindred — Run-Based, Procedural Levels, Permadeath, High Replayability. 85% positive across 4,522 Steam reviews.

Both lean into Run-Based, Procedural Levels, Permadeath, High Replayability.

Run-Based95%Procedural Levels90%Permadeath85%High Replayability75%
Cobalt Core48% match

A lesser-known kindred — Grid Tactics Combat, Run-Based, Procedural Levels, Turn-Based Combat. 96% positive across 4,321 Steam reviews.

Both lean into Grid Tactics Combat, Run-Based, Turn-Based Combat, Procedural Levels.

Grid Tactics Combat90%Run-Based80%Turn-Based Combat85%Procedural Levels70%
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