
Tales of Maj'Eyal
Tales of Maj'Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
What it feels like
Permadeath, dangerous dungeons, and challenging battles establish a harsh, unforgiving tone.
What it's about
The lore-filled world of Eyal with unique races and classes establishes a classic high-fantasy setting.
How it plays
Permadeath on defeat is a defining roguelike mechanic that structures the entire experience. Grid-based tactical turn-based combat is a major pillar, explicitly highlighted and core to the gameplay loop. Advanced character building with tailored ability mixes is a headline feature enabling theorycrafted playstyles.
How it looks and sounds
Top-down perspective is standard for tactical dungeon crawlers and aligns with user tags. Indie roguelike aesthetic typically employs pixel art, suggested by 2D and retro nature.
How it's structured
Permadeath roguelike structure with discrete runs that reset on loss is definitional to Tales of Maj'Eyal's core design. Random dungeon generation ensures each playthrough varies significantly, central to the roguelike experience. Procedural generation, permadeath, and deep character customization combine to reward multiple playthroughs.
Kindred games
Shares Procedural Levels, Run-Based, Grid Tactics Combat, Turn-Based Combat.
Both lean into Procedural Levels, Run-Based, Grid Tactics Combat, Turn-Based Combat.
Shares Run-Based, Procedural Levels, Turn-Based Combat, Permadeath.
Both lean into Run-Based, Procedural Levels, Turn-Based Combat, Permadeath.
Shares Run-Based, Procedural Levels, Grid Tactics Combat, Turn-Based Combat.
Both lean into Run-Based, Procedural Levels, Grid Tactics Combat, Turn-Based Combat.
See all games like Tales of Maj'Eyal →
Closest hidden gems
A lesser-known kindred — Procedural Levels, Run-Based, Dungeon Crawl, Character Builds. 95% positive across 4,427 Steam reviews.
Both lean into Procedural Levels, Run-Based, Dungeon Crawl, Character Builds.
A lesser-known kindred — Run-Based, Procedural Levels, Permadeath, High Replayability. 85% positive across 4,522 Steam reviews.
Both lean into Run-Based, Procedural Levels, Permadeath, High Replayability.
A lesser-known kindred — Grid Tactics Combat, Run-Based, Procedural Levels, Turn-Based Combat. 96% positive across 4,321 Steam reviews.
Both lean into Grid Tactics Combat, Run-Based, Turn-Based Combat, Procedural Levels.





