Crown Trick cover art

Crown Trick

2020NExT StudiosPlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch

CrownTrick is a procedurally generated maze game with Roguelike gameplay and hand drawn art style. Take up the unbelievable crown and start your underground adventure with the power...

What it feels like

Challenging difficulty and permadeath create sustained edge-of-seat tension throughout runs.

Tense50%

What it's about

Underground fantasy dungeon with magic, a crown bestowing power, and elemental mastery align with high-fantasy adventure tropes.

High Fantasy60%

How it plays

Turn-based strategy on a grid where positioning and the moving maze create tactical positioning challenges. Explicitly 'turn-based strategy' combat is the core interaction loop. Movement and positioning on a discrete grid in the maze, core to tactical decisions.

Grid Tactics Combat85%
Turn-Based Combat80%
Grid-Based Movement70%
Leveling & Grind50%
Permadeath50%
Character Builds45%
Emergent Systems40%

How it looks and sounds

'Hand drawn art style' is explicitly noted as a defining aesthetic. User tags include 'top-down,' the standard camera for maze and dungeon-crawl roguelikes.

Hand-Drawn 2D65%
Top-Down55%

How it's structured

Core to the design: 'procedurally generated maze game' and 'new experience awaiting every time you enter the dungeon' define the run structure. Roguelike mechanic with permadeath (user tags) means each run resets on loss, with progress between attempts. Descending through a procedurally generated underground labyrinth with successive chambers and floors.

Procedural Levels95%
Run-Based90%
Dungeon Crawl75%
High Replayability65%
Single-Player40%

Shares Procedural Levels, Run-Based, Grid Tactics Combat, Turn-Based Combat.

Both lean into Run-Based, Procedural Levels, Grid Tactics Combat, Turn-Based Combat.

Run-Based95%Procedural Levels90%Grid Tactics Combat85%Turn-Based Combat75%

Shares Procedural Levels, Run-Based, Turn-Based Combat, Dungeon Crawl.

Both lean into Run-Based, Procedural Levels, Turn-Based Combat, Dungeon Crawl.

Run-Based95%Procedural Levels90%Turn-Based Combat90%Dungeon Crawl85%

Shares Turn-Based Combat, Grid Tactics Combat, Run-Based, Grid-Based Movement.

Both lean into Turn-Based Combat, Grid Tactics Combat, Run-Based, Grid-Based Movement.

Turn-Based Combat95%Grid Tactics Combat90%Run-Based80%Grid-Based Movement75%

See all games like Crown Trick

Fate51% match

A lesser-known kindred — Procedural Levels, Dungeon Crawl, Run-Based, High Replayability. 95% positive across 4,427 Steam reviews.

Both lean into Procedural Levels, Dungeon Crawl, Run-Based, Single-Player.

Procedural Levels80%Dungeon Crawl90%Run-Based75%Single-Player95%
Cobalt Core50% match

A lesser-known kindred — Grid Tactics Combat, Run-Based, Procedural Levels, Turn-Based Combat. 96% positive across 4,321 Steam reviews.

Both lean into Grid Tactics Combat, Run-Based, Turn-Based Combat, Procedural Levels.

Grid Tactics Combat90%Run-Based80%Turn-Based Combat85%Procedural Levels70%

A lesser-known kindred — Procedural Levels, Run-Based, Grid-Based Movement, Turn-Based Combat. 91% positive across 4,486 Steam reviews.

Both lean into Run-Based, Procedural Levels, Grid-Based Movement, Turn-Based Combat.

Run-Based95%Procedural Levels90%Grid-Based Movement80%Turn-Based Combat60%
Work on Crown Trick?Claim this page to correct details or add missing context.