The Outer Worlds 2 cover art

The Outer Worlds 2

2025Obsidian EntertainmentXbox Series X|S, PC (Microsoft Windows), PlayStation 5

The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.

What it feels like

The series is known for dry, cynical wit mocking corporate culture and the absurdity of its colonial sci-fi setting.

Sardonic55%

What it's about

Sci-fi setting is explicitly central to the game's identity as a 'sci-fi RPG' in both description and marketing. The series is known for corporate-dominated futures, megacorp factions, and neon-soaked dystopian worlds typical of cyberpunk fiction. Corporate settlement, exploitation, and conquest of frontier worlds drive the narrative and faction conflicts.

Science Fiction90%
Cyberpunk75%
Colonialism60%

How it plays

Obsidian's design philosophy centers on player choice through branching dialogue, character interaction, and faction reputation systems. RPG core mechanics revolve around deep stat, skill, and attribute progression allowing varied playstyles. Character attributes gate dialogue options and action success, enabling stat-based pass/fail mechanics.

Dialogue Trees80%
Character Builds75%
Skill Checks70%
Immersive Sim65%
Moral Choice65%
Party Management65%
Real-Time with Pause65%
Reputation & Factions65%
Gunplay60%
Leveling & Grind50%
Melee Combat50%
Crafting45%

How it looks and sounds

First-person perspective is the defining visual lens of the entire game experience as stated in the core description.

First-Person90%

How it's structured

Designed exclusively for solo play with no multiplayer or cooperative components. A bounded authored story arc with clear beginning and ending in the sci-fi setting. Players can approach objectives, factions, and content in varying orders with significant freedom of progression.

Single-Player95%
Campaign80%
Nonlinear Progression70%
Wide-Linear60%

Shares Science Fiction, First-Person, Dialogue Trees, Character Builds.

Both lean into Single-Player, Science Fiction, First-Person, Dialogue Trees.

Single-Player95%Science Fiction95%First-Person85%Dialogue Trees85%

Shares First-Person, Character Builds, Dialogue Trees, Nonlinear Progression.

Both lean into First-Person, Single-Player, Character Builds, Dialogue Trees.

First-Person90%Single-Player85%Character Builds80%Dialogue Trees75%

Shares First-Person, Immersive Sim, Dialogue Trees, Nonlinear Progression.

Both lean into First-Person, Immersive Sim, Dialogue Trees, Nonlinear Progression.

First-Person90%Immersive Sim95%Dialogue Trees70%Nonlinear Progression70%

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A lesser-known kindred — First-Person, Science Fiction, Melee Combat, Gunplay. 91% positive across 4,914 Steam reviews.

Both lean into First-Person, Single-Player, Campaign, Science Fiction.

First-Person95%Single-Player80%Campaign85%Science Fiction75%

A lesser-known kindred — First-Person, Science Fiction, Gunplay, Cyberpunk. 96% positive across 4,402 Steam reviews.

Both lean into First-Person, Single-Player, Science Fiction, Gunplay.

First-Person90%Single-Player85%Science Fiction75%Gunplay95%
Tacoma32% match

A lesser-known kindred — Science Fiction, First-Person, Dialogue Trees, Nonlinear Progression. 86% positive across 4,784 Steam reviews.

Both lean into Science Fiction, Single-Player, First-Person, Campaign.

Science Fiction95%Single-Player85%First-Person75%Campaign80%
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