The Walking Dead: The Final Season cover art

The Walking Dead: The Final Season

2018Telltale GamesPlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch

After years on the road facing threats both living and dead, a secluded school might finally be Clementine and AJ's chance for a home. But protecting it will mean sacrifice. In this gripping, emotional final season, your choices define your relationships, shape your world, and determine how Clementine's story ends.

What it feels like

A grave, subdued seriousness with the hush of grief and difficult sacrifice throughout. Sincere, unironic heartfelt emotional beats that treat the player's choices as meaningful. Pervasive wistful sadness finding quiet beauty in loss, hope, and hard-won refuge.

Somber75%
Earnest70%
Melancholic65%
Hopeful60%

What it's about

Survival amid the ruins of a collapsed civilization is the foundational setting. Undead outbreak and its aftermath define the world and ongoing threats. Enduring a hostile world of zombies and human threats is the central struggle.

Post-Apocalyptic95%
Zombie85%
Survival Against Nature80%
Family75%
Coming of Age70%
Grief & Loss65%
Redemption60%

How it plays

Branching dialogue choices drive core interaction, relationship building, and narrative outcomes. Weighty ethical decisions throughout define relationships and shape how the story concludes. Interaction driven by clicking hotspots to examine, interact, and progress through scenes.

Dialogue Trees80%
Moral Choice75%
Point-and-Click65%

How it looks and sounds

Art style reflects the source material's comic-book visual language and presentation.

Comic Book50%

How it's structured

Core experience designed entirely for solo play with no multiplayer component. Definitional structure delivered as distinct episodes across the final season arc. A bounded, authored story with a beginning, middle, and definite ending to Clementine's arc.

Single-Player95%
Episodic90%
Campaign85%
Branching Narrative70%

Shares Post-Apocalyptic, Zombie, Episodic, Dialogue Trees.

Both lean into Single-Player, Zombie, Post-Apocalyptic, Dialogue Trees.

Single-Player90%Zombie90%Post-Apocalyptic80%Dialogue Trees90%

Shares Post-Apocalyptic, Zombie, Episodic, Survival Against Nature.

Both lean into Post-Apocalyptic, Zombie, Single-Player, Episodic.

Post-Apocalyptic90%Zombie95%Single-Player85%Episodic80%

Shares Episodic, Zombie, Survival Against Nature, Dialogue Trees.

Both lean into Single-Player, Episodic, Campaign, Zombie.

Single-Player95%Episodic90%Campaign95%Zombie95%

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