Games like The Walking Dead: Season Two

Ranked by shared qualities, not genre tags.

What defines The Walking Dead: Season Two

Point-and-Click95%
Dialogue Trees90%
Single-Player90%
Zombie90%
Campaign85%
Quick-Time Events80%
Episodic80%
Post-Apocalyptic80%
Survival Against Nature80%
Moral Choice75%
Branching Narrative75%
Melancholic75%
Coming of Age70%
Dread70%
Grief & Loss65%
Somber65%
Multiple Endings60%
Hopeful55%
Comic Book50%

Shares Post-Apocalyptic, Zombie, Episodic, Dialogue Trees.

Both lean into Single-Player, Post-Apocalyptic, Zombie, Episodic.

Single-Player95%Post-Apocalyptic95%Zombie85%Episodic90%

Shares Zombie, Post-Apocalyptic, Dialogue Trees, Point-and-Click.

Both lean into Zombie, Single-Player, Post-Apocalyptic, Dialogue Trees.

Zombie95%Single-Player85%Post-Apocalyptic90%Dialogue Trees80%

Shares Zombie, Survival Against Nature, Episodic, Dialogue Trees.

Both lean into Single-Player, Zombie, Campaign, Episodic.

Single-Player95%Zombie95%Campaign95%Episodic90%

Shares Point-and-Click, Episodic, Dialogue Trees, Zombie.

Both lean into Single-Player, Point-and-Click, Episodic, Dialogue Trees.

Single-Player90%Point-and-Click85%Episodic95%Dialogue Trees85%

Shares Episodic, Point-and-Click, Dialogue Trees, Branching Narrative.

Both lean into Single-Player, Episodic, Dialogue Trees, Point-and-Click.

Single-Player95%Episodic95%Dialogue Trees85%Point-and-Click80%

Shares Dialogue Trees, Episodic, Branching Narrative, Point-and-Click.

Both lean into Dialogue Trees, Single-Player, Episodic, Campaign.

Dialogue Trees88%Single-Player88%Episodic95%Campaign90%

Shares Point-and-Click, Dialogue Trees, Branching Narrative, Moral Choice.

Both lean into Dialogue Trees, Single-Player, Point-and-Click, Branching Narrative.

Dialogue Trees85%Single-Player85%Point-and-Click80%Branching Narrative90%

Shares Dialogue Trees, Episodic, Point-and-Click, Branching Narrative.

Both lean into Dialogue Trees, Episodic, Campaign, Point-and-Click.

Dialogue Trees90%Episodic95%Campaign80%Point-and-Click70%

Shares Dialogue Trees, Branching Narrative, Point-and-Click, Moral Choice.

Both lean into Single-Player, Dialogue Trees, Campaign, Branching Narrative.

Single-Player95%Dialogue Trees80%Campaign85%Branching Narrative90%

Shares Episodic, Dialogue Trees, Point-and-Click, Branching Narrative.

Both lean into Single-Player, Episodic, Dialogue Trees, Campaign.

Single-Player95%Episodic90%Dialogue Trees80%Campaign85%

Shares Point-and-Click, Dialogue Trees, Branching Narrative, Coming of Age.

Both lean into Point-and-Click, Dialogue Trees, Single-Player, Branching Narrative.

Point-and-Click95%Dialogue Trees90%Single-Player80%Branching Narrative85%

Shares Episodic, Dialogue Trees, Point-and-Click, Branching Narrative.

Both lean into Episodic, Single-Player, Dialogue Trees, Point-and-Click.

Episodic95%Single-Player85%Dialogue Trees80%Point-and-Click75%