Games like The Walking Dead: The Final Season

Ranked by shared qualities, not genre tags.

What defines The Walking Dead: The Final Season

Single-Player95%
Post-Apocalyptic95%
Episodic90%
Campaign85%
Zombie85%
Dialogue Trees80%
Survival Against Nature80%
Moral Choice75%
Family75%
Somber75%
Branching Narrative70%
Coming of Age70%
Earnest70%
Point-and-Click65%
Grief & Loss65%
Melancholic65%
Redemption60%
Hopeful60%
Comic Book50%

Shares Post-Apocalyptic, Zombie, Episodic, Dialogue Trees.

Both lean into Single-Player, Zombie, Post-Apocalyptic, Dialogue Trees.

Single-Player90%Zombie90%Post-Apocalyptic80%Dialogue Trees90%

Shares Post-Apocalyptic, Zombie, Episodic, Survival Against Nature.

Both lean into Post-Apocalyptic, Zombie, Single-Player, Episodic.

Post-Apocalyptic90%Zombie95%Single-Player85%Episodic80%

Shares Episodic, Zombie, Survival Against Nature, Dialogue Trees.

Both lean into Single-Player, Episodic, Campaign, Zombie.

Single-Player95%Episodic90%Campaign95%Zombie95%

Shares Episodic, Dialogue Trees, Zombie, Point-and-Click.

Both lean into Episodic, Single-Player, Dialogue Trees, Zombie.

Episodic95%Single-Player90%Dialogue Trees85%Zombie80%
Tell Me Why56% match

Shares Episodic, Dialogue Trees, Family, Branching Narrative.

Both lean into Episodic, Single-Player, Dialogue Trees, Campaign.

Episodic95%Single-Player90%Dialogue Trees85%Campaign80%

Shares Episodic, Family, Dialogue Trees, Moral Choice.

Both lean into Single-Player, Episodic, Campaign, Family.

Single-Player95%Episodic90%Campaign80%Family85%

Shares Episodic, Dialogue Trees, Branching Narrative, Moral Choice.

Both lean into Episodic, Single-Player, Campaign, Dialogue Trees.

Episodic95%Single-Player85%Campaign80%Dialogue Trees80%

Shares Dialogue Trees, Point-and-Click, Branching Narrative, Coming of Age.

Both lean into Single-Player, Dialogue Trees, Point-and-Click, Campaign.

Single-Player80%Dialogue Trees90%Point-and-Click95%Campaign75%

Shares Episodic, Dialogue Trees, Branching Narrative, Moral Choice.

Both lean into Single-Player, Episodic, Dialogue Trees, Branching Narrative.

Single-Player95%Episodic95%Dialogue Trees85%Branching Narrative90%

Shares Episodic, Dialogue Trees, Branching Narrative, Coming of Age.

Both lean into Episodic, Single-Player, Campaign, Dialogue Trees.

Episodic95%Single-Player88%Campaign90%Dialogue Trees88%

Shares Episodic, Dialogue Trees, Branching Narrative, Moral Choice.

Both lean into Episodic, Dialogue Trees, Campaign, Branching Narrative.

Episodic95%Dialogue Trees90%Campaign80%Branching Narrative85%
Sheltered46% match

Shares Post-Apocalyptic, Survival Against Nature, Family, Moral Choice.

Both lean into Post-Apocalyptic, Survival Against Nature, Single-Player, Moral Choice.

Post-Apocalyptic95%Survival Against Nature90%Single-Player65%Moral Choice75%