Games like They Are Billions

Ranked by shared qualities, not genre tags.

What defines They Are Billions

Real-Time Strategy95%
Base Building90%
Tower Defense85%
Single-Player85%
Zombie85%
Resource Management80%
Post-Apocalyptic80%
Colony Sim75%
Survival Against Nature75%
Tense75%
Isometric70%
Real-Time with Pause70%
Endless65%
Handcrafted World60%
High Replayability60%
Grim55%
Retro 3D50%
Level Editor & UGC40%

Shares Real-Time Strategy, Tower Defense, Resource Management, Base Building.

Both lean into Real-Time Strategy, Tower Defense, Resource Management, Base Building.

Real-Time Strategy90%Tower Defense85%Resource Management75%Base Building60%

Shares Zombie, Survival Against Nature, Post-Apocalyptic, Tense.

Both lean into Single-Player, Zombie, Survival Against Nature, Tense.

Single-Player85%Zombie80%Survival Against Nature80%Tense80%

Shares Real-Time Strategy, Post-Apocalyptic, Base Building, Resource Management.

Both lean into Real-Time Strategy, Post-Apocalyptic, Base Building, Resource Management.

Real-Time Strategy95%Post-Apocalyptic90%Base Building80%Resource Management70%

Shares Real-Time Strategy, Base Building, Resource Management, Colony Sim.

Both lean into Real-Time Strategy, Base Building, Single-Player, Resource Management.

Real-Time Strategy92%Base Building89%Single-Player78%Resource Management78%

Shares Real-Time Strategy, Base Building, Tower Defense, Survival Against Nature.

Both lean into Real-Time Strategy, Base Building, Tower Defense, Survival Against Nature.

Real-Time Strategy95%Base Building88%Tower Defense82%Survival Against Nature85%

Shares Zombie, Post-Apocalyptic, Base Building, Resource Management.

Both lean into Zombie, Post-Apocalyptic, Base Building, Resource Management.

Zombie95%Post-Apocalyptic90%Base Building75%Resource Management70%

Shares Base Building, Post-Apocalyptic, Colony Sim, Resource Management.

Both lean into Base Building, Single-Player, Post-Apocalyptic, Colony Sim.

Base Building95%Single-Player95%Post-Apocalyptic95%Colony Sim90%

Shares Real-Time Strategy, Base Building, Resource Management, Isometric.

Both lean into Real-Time Strategy, Base Building, Resource Management, Isometric.

Real-Time Strategy95%Base Building75%Resource Management80%Isometric85%

Shares Base Building, Post-Apocalyptic, Resource Management, Colony Sim.

Both lean into Base Building, Single-Player, Resource Management, Post-Apocalyptic.

Base Building95%Single-Player95%Resource Management90%Post-Apocalyptic90%

Shares Survival Against Nature, Base Building, Resource Management, Tense.

Both lean into Survival Against Nature, Base Building, Single-Player, Resource Management.

Survival Against Nature75%Base Building58%Single-Player60%Resource Management55%

Shares Zombie, Base Building, Post-Apocalyptic, Survival Against Nature.

Both lean into Zombie, Base Building, Post-Apocalyptic, Survival Against Nature.

Zombie95%Base Building85%Post-Apocalyptic90%Survival Against Nature85%

Shares Tower Defense, Zombie, Base Building, Survival Against Nature.

Both lean into Tower Defense, Zombie, Base Building, Survival Against Nature.

Tower Defense85%Zombie80%Base Building65%Survival Against Nature75%