
A Plague Tale: Requiem
A Plague Tale: Requiem is an action-adventure game similar to its predecessor. The player assumes control of Amicia and must face against both soldiers from the French Inquisition and hordes of rats that are spreading the black plague. The gameplay is largely similar to the first game, though the combat system is significantly expanded. The game features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allow them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills. Locations are also larger, giving players additional options to progress.
What it feels like
A grave, subdued seriousness with the hush of grief and mourning throughout the experience. Sustained edge-of-seat pressure where detection or combat failure feels imminent and costly. Sincere, unironic emotional beats that treat the suffering and struggle with genuine weight.
What it's about
Enduring a hostile world—plague-infected rats and inquisitors—is the central struggle driving the narrative. The bond between siblings and protecting loved ones anchors the emotional core and motivation. Grounded medieval world of castles, inquisition, and feudal conflict forms the setting.
How it plays
Avoiding detection and sneaking around enemies is a core pillar of gameplay, with dedicated stealth skills and progression. Close-quarters combat with weapons is available and expanded from the predecessor, offering a lethal alternative to stealth. Tools, weapons, and supplies must be managed under pressure during survival against soldiers and plague rats.
How it looks and sounds
The camera follows Amicia from behind or over the shoulder throughout the experience. High-fidelity rendering aiming for visual authenticity in a grounded medieval-historical setting.
How it's structured
Explicitly designed and marketed as a single-player experience with no multiplayer component. A bounded, authored story arc with a definite narrative beginning, middle, and end focused on Amicia's journey. A linear story spine punctuated by larger explorable locations that offer optional side content and multiple approaches to objectives.
Kindred games
Shares Third-Person, Wide-Linear, Stealth, Photorealistic.
Both lean into Single-Player, Third-Person, Wide-Linear, Stealth.
Shares Third-Person, Melee Combat, Stealth, Historical.
Both lean into Third-Person, Single-Player, Melee Combat, Stealth.
Shares Medieval, Melee Combat, Historical, Handcrafted World.
Both lean into Single-Player, Medieval, Campaign, Historical.
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