
Avowed
Welcome to the Living Lands, a mysterious island filled with adventure and danger. Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment. The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem. Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance. Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
What it feels like
The narrative framing around shaping destinies, helping companions, and impactful choices suggests sincere emotional storytelling. The island calling out, ancient mysteries, and foreign yet intrinsic feeling all evoke an enigmatic pull.
What it's about
A secondary world of magic, companions, ancient mysteries, and epic stakes set in Eora is the core setting. The pitch mentions war, intrigue, and forging alliances or rivalries, suggesting political complexity. Ancient mysteries are highlighted as part of the narrative structure to unravel.
How it plays
Swords, shields, bashing, and close-quarters combat are core to the advertised combat system. First-person combat with mixing weapons, spells, and shields suggests expressive, tactical combat execution. Companions from different species fight alongside the player with unique abilities, requiring tactical squad management.
How it looks and sounds
The game is explicitly a first-person RPG, making this a definional characteristic of the experience.
How it's structured
Explicitly designed for single-player experience with no multiplayer component mentioned. Player choices are highlighted as carving paths through the story and shaping companion development, indicating meaningful branching outcomes. The Living Lands is described as a large explorable island with many different environments and landscapes, supporting non-linear player-driven exploration.
Kindred games
Shares High Fantasy, Melee Combat, Party Management, Dialogue Trees.
Both lean into Single-Player, High Fantasy, Campaign, Melee Combat.
Shares First-Person, Open World, High Fantasy, Melee Combat.
Both lean into Single-Player, First-Person, Open World, High Fantasy.
Shares Branching Narrative, High Fantasy, Dialogue Trees, Moral Choice.
Both lean into Single-Player, Campaign, Branching Narrative, High Fantasy.
Closest hidden gems
A lesser-known kindred — Party Management, High Fantasy, Branching Narrative, Open World. 98% positive across 4,325 Steam reviews.
Both lean into Single-Player, Campaign, Party Management, High Fantasy.
A lesser-known kindred — Mystery, Dialogue Trees, Open World, First-Person. 93% positive across 4,466 Steam reviews.
Both lean into Mystery, Dialogue Trees, Open World, Single-Player.
A lesser-known kindred — First-Person, Melee Combat, Character Action, Gunplay. 91% positive across 4,914 Steam reviews.
Both lean into First-Person, Single-Player, Melee Combat, Campaign.





