Dragon Age: The Veilguard cover art

Dragon Age: The Veilguard

2024BioWareXbox Series X|S, PC (Microsoft Windows), PlayStation 5

Select from different races and combat classes, customize your appearance, choose your character’s backstory and begin your journey as Rook, Dragon Age’s newest hero. Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types and unique abilities you can select between mid-combat. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the companion ability wheel to exploit enemy weaknesses and seize victory with devastating combat combos. The Veilguard contains several different factions, any of these could prove to be important ally during the story. Your faction choice will influence Rook's backstory, conversation options and more.

What it feels like

BioWare's narrative-driven approach treats character arcs, faction relationships, and choices with sincere emotional weight. Uniting the Veilguard and defying gods suggests a heroic arc culminating in hard-won victory.

Earnest60%
Triumphant50%

What it's about

Dragon Age setting is a classic high-fantasy world with magic, gods, and epic stakes. Multiple factions influence story and alliance-building; faction choice shapes backstory and diplomatic options.

High Fantasy90%
Political Intrigue65%

How it plays

Deep character customization with class selection, weapon types, ability combinations, and backstory choices enable theorycrafted builds. Combat combines fast-paced real-time attacks with strategic pausing to command companions via ability wheel, a hallmark of tactical real-time systems. Faction choice influences conversation options; dialogue branching is a central narrative interaction in BioWare RPGs.

Character Builds85%
Real-Time with Pause85%
Dialogue Trees80%
Party Management80%
Class System75%
Melee Combat75%
Character Action70%
Moral Choice50%

How it looks and sounds

Steam tags confirm third-person perspective; standard for action-RPGs viewing the protagonist and party.

Third-Person85%

How it's structured

The game is explicitly described as a single-player RPG with no multiplayer components. A bounded narrative arc with beginning, middle, and definite end—a classic BioWare story-driven campaign. Faction selection, backstory choice, and dialogue options create branching paths that influence story outcomes.

Single-Player95%
Campaign90%
Branching Narrative70%
Wide-Linear55%
Multiple Endings45%
Nonlinear Progression45%

Shares Real-Time with Pause, Third-Person, Character Builds, Party Management.

Both lean into Campaign, Single-Player, Real-Time with Pause, Third-Person.

Campaign95%Single-Player90%Real-Time with Pause95%Third-Person90%
Dragon Age II70% match

Shares Party Management, Real-Time with Pause, Dialogue Trees, Character Builds.

Both lean into Campaign, Single-Player, Party Management, Dialogue Trees.

Campaign95%Single-Player90%Party Management85%Dialogue Trees80%

Shares High Fantasy, Party Management, Third-Person, Dialogue Trees.

Both lean into Campaign, High Fantasy, Party Management, Single-Player.

Campaign95%High Fantasy95%Party Management90%Single-Player75%

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Single-Player80%Third-Person75%Campaign70%High Fantasy65%

A lesser-known kindred — Party Management, High Fantasy, Character Builds, Dialogue Trees. 98% positive across 4,325 Steam reviews.

Both lean into Single-Player, Campaign, Party Management, High Fantasy.

Single-Player95%Campaign95%Party Management88%High Fantasy72%

A lesser-known kindred — High Fantasy, Party Management, Class System, Character Builds. 88% positive across 4,251 Steam reviews.

Both lean into Campaign, High Fantasy, Party Management, Class System.

Campaign85%High Fantasy80%Party Management80%Class System70%
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