Games like Dragon Age: The Veilguard

Ranked by shared qualities, not genre tags.

What defines Dragon Age: The Veilguard

Single-Player95%
Campaign90%
High Fantasy90%
Third-Person85%
Character Builds85%
Real-Time with Pause85%
Dialogue Trees80%
Party Management80%
Class System75%
Melee Combat75%
Character Action70%
Branching Narrative70%
Political Intrigue65%
Earnest60%
Wide-Linear55%
Moral Choice50%
Triumphant50%
Multiple Endings45%
Nonlinear Progression45%

Shares Real-Time with Pause, Third-Person, Character Builds, Party Management.

Both lean into Campaign, Single-Player, Real-Time with Pause, Third-Person.

Campaign95%Single-Player90%Real-Time with Pause95%Third-Person90%
Dragon Age II70% match

Shares Party Management, Real-Time with Pause, Dialogue Trees, Character Builds.

Both lean into Campaign, Single-Player, Party Management, Dialogue Trees.

Campaign95%Single-Player90%Party Management85%Dialogue Trees80%

Shares High Fantasy, Party Management, Third-Person, Dialogue Trees.

Both lean into Campaign, High Fantasy, Party Management, Single-Player.

Campaign95%High Fantasy95%Party Management90%Single-Player75%

Shares High Fantasy, Third-Person, Character Builds, Party Management.

Both lean into High Fantasy, Campaign, Third-Person, Party Management.

High Fantasy85%Campaign80%Third-Person85%Party Management80%
GreedFall59% match

Shares Third-Person, Character Builds, Dialogue Trees, Branching Narrative.

Both lean into Single-Player, Third-Person, Campaign, Dialogue Trees.

Single-Player95%Third-Person90%Campaign85%Dialogue Trees70%

Shares Third-Person, High Fantasy, Melee Combat, Character Builds.

Both lean into Single-Player, Third-Person, High Fantasy, Campaign.

Single-Player90%Third-Person90%High Fantasy80%Campaign75%

Shares Third-Person, High Fantasy, Party Management, Character Action.

Both lean into Third-Person, Campaign, High Fantasy, Single-Player.

Third-Person80%Campaign75%High Fantasy75%Single-Player70%
Mass Effect58% match

Shares Real-Time with Pause, Party Management, Dialogue Trees, Character Builds.

Both lean into Real-Time with Pause, Party Management, Dialogue Trees, Character Builds.

Real-Time with Pause85%Party Management80%Dialogue Trees75%Character Builds70%

Shares High Fantasy, Third-Person, Character Builds, Party Management.

Both lean into Single-Player, Campaign, High Fantasy, Third-Person.

Single-Player95%Campaign95%High Fantasy85%Third-Person80%
Avowed56% match

Shares High Fantasy, Melee Combat, Party Management, Dialogue Trees.

Both lean into Single-Player, High Fantasy, Melee Combat, Campaign.

Single-Player90%High Fantasy85%Melee Combat85%Campaign70%

Shares Character Builds, Party Management, Real-Time with Pause, Dialogue Trees.

Both lean into Single-Player, Campaign, Party Management, Character Builds.

Single-Player85%Campaign85%Party Management80%Character Builds75%

Shares High Fantasy, Real-Time with Pause, Party Management, Character Builds.

Both lean into Campaign, Single-Player, High Fantasy, Party Management.

Campaign95%Single-Player90%High Fantasy80%Party Management85%