Banishers: Ghosts of New Eden cover art

Banishers: Ghosts of New Eden

2024DON'T NODXbox Series X|S, PC (Microsoft Windows), PlayStation 5

Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?

What it feels like

Joy and sorrow felt at once—the desire to save a loved one conflicting with duty to the living. A pervasive wistful sadness finds beauty in loss, mourning, and the impossible choice between love and duty. The narrative is sincerely invested in emotional beats and the protagonist's inner struggle without irony.

Bittersweet55%
Melancholic55%
Earnest50%

What it's about

The central emotional and narrative driver is romantic love and the lengths one will go for a departed partner. The loss of a departed partner and mourning drive the emotional core of the narrative. Ghosts, spirits, and the spectral realm are the core setting and antagonists.

Love & Romance70%
Grief & Loss65%
Supernatural & Occult65%
Dark Fantasy50%
Mystery40%

How it plays

Action-RPG combat is a core pillar, involving close-quarters weapon combat as a primary interaction. Branching conversation choices and narrative interactions drive the story's emotional weight and player agency. Core premise is torn between competing oaths—saving your partner vs. honoring the living—making weighty ethical decisions central.

Melee Combat80%
Dialogue Trees75%
Moral Choice75%
Character Builds65%
Party Management55%
Skill Checks45%

How it looks and sounds

Third-person perspective is standard for action-RPGs and explicitly mentioned in user tags. Story-driven narrative games typically feature full voice casting throughout, enhancing emotional impact.

Third-Person50%
Full Voice Acting40%

How it's structured

A bounded, authored story arc with a definite beginning, middle, and end, centered on the protagonist's journey and moral choices. Designed exclusively for solo play with no multiplayer component, as emphasized throughout marketing. Player decisions carry dramatic consequences and fork the story into meaningfully different paths.

Campaign95%
Single-Player92%
Branching Narrative70%

Shares Dialogue Trees, Moral Choice, Branching Narrative, Supernatural & Occult.

Both lean into Single-Player, Campaign, Dialogue Trees, Moral Choice.

Single-Player95%Campaign92%Dialogue Trees88%Moral Choice82%
Dragon Age II57% match

Shares Dialogue Trees, Party Management, Melee Combat, Moral Choice.

Both lean into Campaign, Single-Player, Dialogue Trees, Party Management.

Campaign95%Single-Player90%Dialogue Trees80%Party Management85%

Shares Melee Combat, Branching Narrative, Dialogue Trees, Third-Person.

Both lean into Single-Player, Campaign, Melee Combat, Branching Narrative.

Single-Player90%Campaign85%Melee Combat75%Branching Narrative80%

See all games like Banishers: Ghosts of New Eden

As Dusk Falls46% match

A lesser-known kindred — Branching Narrative, Dialogue Trees, Moral Choice, Melancholic. 90% positive across 4,338 Steam reviews.

Both lean into Campaign, Single-Player, Branching Narrative, Dialogue Trees.

Campaign90%Single-Player85%Branching Narrative95%Dialogue Trees80%

A lesser-known kindred — Dialogue Trees, Branching Narrative, Moral Choice, Supernatural & Occult. 98% positive across 4,955 Steam reviews.

Both lean into Single-Player, Campaign, Branching Narrative, Dialogue Trees.

Single-Player85%Campaign70%Branching Narrative90%Dialogue Trees85%

A lesser-known kindred — Love & Romance, Grief & Loss, Melancholic, Bittersweet. 87% positive across 4,685 Steam reviews.

Both lean into Single-Player, Love & Romance, Campaign, Grief & Loss.

Single-Player90%Love & Romance95%Campaign65%Grief & Loss90%
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