Dragon Age: Inquisition cover art

Dragon Age: Inquisition

2014BioWare EdmontonPlayStation 3, PlayStation 4, PC (Microsoft Windows), Xbox 360, Xbox One

Dragon Age: Inquisition is a role-playing game and the third main game in the Dragon Age series. It is set in the Thedas continent, the same fantasy world as the two previous games. It consist of two large countries: Ferelden (from Dragon Age: Origins) and Orlais, as well as the land inbetween. True to the spirit of the series the character can be customized for appearance, sex, class and race. The available races are dwarf, elf, human, and Qunari and the classes are mage, rogue, and warrior with three specializations each. To grow the Inquisition experience needs to be earned by completing quests, which allows the player to further define allegiances and pursue romances. A custom party can be defined and each member benefits from experience as it opens up access to better weapons and more abilities. Power points open up new areas and Inquisition points define the influence over the region; each new level provides a perk that benefits the entire Inquisition.

What it feels like

The emotional beats—romances, ally loss, moral dilemmas—are played sincerely and with investment in character arcs. A grave, subdued tone hangs over much of the world-building and key story moments.

Earnest65%
Somber55%

What it's about

An epic secondary world of magic, gods, elves, dwarves, mages, and grand good-versus-evil stakes (closing the Breach, thwarting Corypheus). Scheming, diplomacy, and navigating factions (mages, templars, nobles, Chantry) drive plot and alliance decisions. The world is marked by decay, corruption (the Blight, Breach), religious cruelty (Chantry oppression), and moral compromise.

High Fantasy85%
Political Intrigue70%
Dark Fantasy60%
Power & Corruption50%
War & Its Cost50%

How it plays

Assembling a custom four-member party and directing each in combat is central; party composition shapes strategy. Three classes with three specializations each, plus ability trees and gear, enable deep theorycrafting and build variety. Mage, rogue, and warrior classes define distinct roles, abilities, and playstyles from character creation onward.

Party Management80%
Character Builds75%
Class System75%
Reputation & Factions70%
Loot & Drops65%
Moral Choice65%
Real-Time with Pause65%
Gear Upgrades60%
Melee Combat60%
Relationship Sim60%
Grid Tactics Combat60%
Base Building55%
Resource Management55%
Crafting50%
Leveling & Grind50%
Skill Checks50%
Lock-On Targeting45%
Turn-Based Combat40%
Gunplay35%

How it looks and sounds

The camera follows the player character from behind or above the shoulder throughout exploration and combat. A sweeping live-orchestra or symphonic soundtrack defines the sonic identity of the game. The cast is fully voiced throughout dialogue, cutscenes, and much of the ambient storytelling.

Third-Person85%
Orchestral Score75%
Full Voice Acting70%

How it's structured

A bounded, authored narrative arc with a definite beginning (Breach opens), middle (building the Inquisition), and end (final confrontation). Two large interconnected countries (Ferelden and Orlais) form explorable regions with significant player agency in traversal and quest ordering. Characters gain experience from quests and combat, leveling up to unlock abilities and gate access to better gear and content.

Campaign80%
Open World75%
Level & XP75%
Branching Narrative70%
Meta-Progression70%
Wide-Linear65%
Seamless World60%
Hub-and-Spoke55%
Multiple Endings50%

Shares High Fantasy, Party Management, Class System, Character Builds.

Both lean into High Fantasy, Campaign, Party Management, Class System.

High Fantasy90%Campaign90%Party Management85%Class System85%

Shares High Fantasy, Open World, Character Builds, Seamless World.

Both lean into Open World, High Fantasy, Character Builds, Campaign.

Open World95%High Fantasy85%Character Builds78%Campaign70%

Shares Third-Person, Party Management, Real-Time with Pause, Class System.

Both lean into Campaign, Third-Person, Party Management, Real-Time with Pause.

Campaign95%Third-Person90%Party Management85%Real-Time with Pause95%

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Campaign95%Party Management88%High Fantasy72%Branching Narrative72%
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