Dragon Age: Origins cover art

Dragon Age: Origins

2009BioWare EdmontonPlayStation 3, PC (Microsoft Windows), Mac, Xbox 360

Dragon Age: Origins is a third-person role-playing game described as a spiritual successor to Baldur's Gate and Neverwinter Nights franchises. Players create their own character by customizing gender and appearance as well as choosing a race and class. Combat is in real time with the ability to pause at any moment: tactical options include an editor which allows the player to give the AI detailed instructions on how to behave in every possible situation. Although the main storyline is the same for every character created, the game features six unique prologues, two for each race. Dragon Age: Origins received critical acclaim upon release, with praise mostly directed at its story, setting, characters, music and combat system.

What it feels like

The game means every emotional beat—weighty character moments and moral dilemmas are treated sincerely. A harsh, unflinching darkness permeates the world of the blight and its consequences.

Earnest75%
Grim70%

What it's about

A grim, decayed fantasy world of the Fifth Blight, darkspawn, and moral crises drives the setting. A classic hero's journey to defeat the darkspawn and save Thedas structures the narrative spine.

Dark Fantasy85%
Heroic Quest80%

How it plays

Combat is real-time but pausable to queue party orders, forming the definitive core combat system. Assembling and directing a squad of distinct companion characters is central to the tactical experience. Deep stat, skill, and equipment combinations enable theorycrafted character builds across races and classes.

Real-Time with Pause95%
Party Management85%
Character Builds80%
Class System80%
Melee Combat75%
Dialogue Trees70%
Moral Choice65%
Leveling & Grind60%
Loot & Drops50%
Lock-On Targeting40%

How it looks and sounds

The camera follows the player character from behind or above the shoulder throughout exploration and combat.

Third-Person90%

How it's structured

A bounded, authored story arc with clear beginning, middle, and definite end centered on the Fifth Blight and the player's legacy. Designed exclusively for solo play with no multiplayer component. Player choices meaningfully fork the story into different paths and outcomes, with multiple endings reflecting decisions made.

Campaign95%
Single-Player90%
Branching Narrative80%
Wide-Linear75%
Multiple Endings70%
Dragon Age II80% match

Shares Real-Time with Pause, Party Management, Dark Fantasy, Third-Person.

Both lean into Campaign, Single-Player, Party Management, Real-Time with Pause.

Campaign95%Single-Player90%Party Management85%Real-Time with Pause75%

Shares Real-Time with Pause, Third-Person, Character Builds, Party Management.

Both lean into Single-Player, Campaign, Real-Time with Pause, Third-Person.

Single-Player95%Campaign90%Real-Time with Pause85%Third-Person85%

Shares Heroic Quest, Party Management, Character Builds, Class System.

Both lean into Heroic Quest, Party Management, Campaign, Character Builds.

Heroic Quest90%Party Management80%Campaign68%Character Builds80%

See all games like Dragon Age: Origins

Overlord II43% match

A lesser-known kindred — Third-Person, Dark Fantasy, Party Management, Character Builds. 89% positive across 4,940 Steam reviews.

Both lean into Third-Person, Single-Player, Campaign, Dark Fantasy.

Third-Person90%Single-Player90%Campaign80%Dark Fantasy85%

A lesser-known kindred — Third-Person, Party Management, Class System, Earnest. 91% positive across 4,466 Steam reviews.

Both lean into Single-Player, Third-Person, Campaign, Party Management.

Single-Player80%Third-Person75%Campaign70%Party Management60%

A lesser-known kindred — Party Management, Branching Narrative, Real-Time with Pause, Character Builds. 98% positive across 4,325 Steam reviews.

Both lean into Campaign, Single-Player, Party Management, Branching Narrative.

Campaign95%Single-Player95%Party Management88%Branching Narrative72%
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