Games like Dragon Age: Origins

Ranked by shared qualities, not genre tags.

What defines Dragon Age: Origins

Real-Time with Pause95%
Campaign95%
Third-Person90%
Single-Player90%
Party Management85%
Dark Fantasy85%
Character Builds80%
Class System80%
Branching Narrative80%
Heroic Quest80%
Melee Combat75%
Wide-Linear75%
Earnest75%
Dialogue Trees70%
Multiple Endings70%
Grim70%
Moral Choice65%
Leveling & Grind60%
Loot & Drops50%
Lock-On Targeting40%
Dragon Age II80% match

Shares Real-Time with Pause, Party Management, Dark Fantasy, Third-Person.

Both lean into Campaign, Single-Player, Party Management, Real-Time with Pause.

Campaign95%Single-Player90%Party Management85%Real-Time with Pause75%

Shares Real-Time with Pause, Third-Person, Character Builds, Party Management.

Both lean into Single-Player, Campaign, Real-Time with Pause, Third-Person.

Single-Player95%Campaign90%Real-Time with Pause85%Third-Person85%

Shares Heroic Quest, Party Management, Character Builds, Class System.

Both lean into Heroic Quest, Party Management, Campaign, Character Builds.

Heroic Quest90%Party Management80%Campaign68%Character Builds80%

Shares Party Management, Real-Time with Pause, Character Builds, Third-Person.

Both lean into Campaign, Single-Player, Party Management, Real-Time with Pause.

Campaign85%Single-Player85%Party Management80%Real-Time with Pause65%

Shares Third-Person, Party Management, Real-Time with Pause, Class System.

Both lean into Third-Person, Campaign, Party Management, Real-Time with Pause.

Third-Person85%Campaign80%Party Management80%Real-Time with Pause65%
Mass Effect59% match

Shares Real-Time with Pause, Party Management, Wide-Linear, Character Builds.

Both lean into Real-Time with Pause, Party Management, Wide-Linear, Character Builds.

Real-Time with Pause85%Party Management80%Wide-Linear75%Character Builds70%

Shares Party Management, Third-Person, Branching Narrative, Class System.

Both lean into Campaign, Party Management, Third-Person, Branching Narrative.

Campaign95%Party Management90%Third-Person80%Branching Narrative85%

Shares Melee Combat, Character Builds, Heroic Quest, Moral Choice.

Both lean into Campaign, Single-Player, Melee Combat, Character Builds.

Campaign85%Single-Player80%Melee Combat85%Character Builds75%
Overlord56% match

Shares Third-Person, Real-Time with Pause, Party Management, Dark Fantasy.

Both lean into Third-Person, Single-Player, Party Management, Real-Time with Pause.

Third-Person90%Single-Player90%Party Management80%Real-Time with Pause70%

Shares Melee Combat, Branching Narrative, Character Builds, Dialogue Trees.

Both lean into Campaign, Single-Player, Melee Combat, Branching Narrative.

Campaign95%Single-Player92%Melee Combat80%Branching Narrative70%
Gothic 355% match

Shares Third-Person, Character Builds, Melee Combat, Dark Fantasy.

Both lean into Single-Player, Third-Person, Campaign, Character Builds.

Single-Player90%Third-Person80%Campaign75%Character Builds65%

Shares Third-Person, Real-Time with Pause, Party Management, Branching Narrative.

Both lean into Campaign, Third-Person, Real-Time with Pause, Party Management.

Campaign95%Third-Person90%Real-Time with Pause85%Party Management80%