GreedFall cover art

GreedFall

2019SpidersXbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One

GreedFall is a single-player action RPG set in a fictional world inspired by 17th-century Baroque Europe. Players take the role of a diplomat arriving on a remote island inhabited by natives with supernatural abilities, now contested by colonial factions from various nations. The game emphasizes player choice, offering combat, diplomacy, and stealth approaches to quests, with decisions affecting relationships between the island's competing factions. A prequel, GreedFall 2: The Dying World, was released in 2026.

What it feels like

The game treats its colonial-fantasy narrative and character relationships with sincere emotional investment.

Earnest60%

What it's about

Competing colonial factions vying for control of an island inhabited by indigenous people is the central geopolitical setting. Diplomacy and faction manipulation between colonial powers drive the player's core role and narrative stakes. Native inhabitants possess supernatural abilities, weaving magic into the world, though not the primary thematic focus.

Colonialism80%
Political Intrigue70%
Supernatural & Occult55%
Mystery50%

How it plays

Standing with multiple competing factions directly impacts available quests, dialogue options, and story progression. Dialogue choices drive interaction, relationship building, and branching outcomes with multiple factions. Character customization and stat investment allow theorycrafted builds to specialize in combat, magic, or stealth approaches.

Reputation & Factions75%
Dialogue Trees70%
Character Builds65%
Moral Choice65%
Character Action60%
Stealth55%
Skill Checks50%

How it looks and sounds

Standard third-person camera following the protagonist is the definitive perspective for this action RPG. Baroque-inspired 17th-century aesthetics blended with fantasy elements create an exaggerated yet grounded visual style.

Third-Person90%
Stylized Realism60%

How it's structured

The core experience is designed exclusively for solo play with no multiplayer component mentioned or available. A bounded, authored story with clear beginning, middle, and end centered on the protagonist's role as diplomat on the contested island. Player choice in quest approaches (combat, diplomacy, stealth) and decisions affecting faction relationships create meaningfully different paths through the content.

Single-Player95%
Campaign85%
Nonlinear Progression80%
Branching Narrative75%
Wide-Linear65%

Shares Third-Person, Nonlinear Progression, Branching Narrative, Dialogue Trees.

Both lean into Single-Player, Third-Person, Campaign, Branching Narrative.

Single-Player90%Third-Person90%Campaign85%Branching Narrative80%

Shares Third-Person, Character Builds, Dialogue Trees, Branching Narrative.

Both lean into Single-Player, Campaign, Third-Person, Character Builds.

Single-Player95%Campaign90%Third-Person85%Character Builds85%
Tyranny51% match

Shares Branching Narrative, Nonlinear Progression, Dialogue Trees, Political Intrigue.

Both lean into Single-Player, Campaign, Branching Narrative, Nonlinear Progression.

Single-Player95%Campaign90%Branching Narrative85%Nonlinear Progression75%

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A lesser-known kindred — Branching Narrative, Dialogue Trees, Moral Choice, Earnest. 90% positive across 4,338 Steam reviews.

Both lean into Single-Player, Campaign, Branching Narrative, Dialogue Trees.

Single-Player85%Campaign90%Branching Narrative95%Dialogue Trees80%

A lesser-known kindred — Third-Person, Character Action, Earnest, Dialogue Trees. 91% positive across 4,466 Steam reviews.

Both lean into Single-Player, Third-Person, Campaign, Character Action.

Single-Player80%Third-Person75%Campaign70%Character Action65%

A lesser-known kindred — Colonialism, Branching Narrative, Dialogue Trees, Earnest. 96% positive across 4,713 Steam reviews.

Both lean into Single-Player, Campaign, Colonialism, Branching Narrative.

Single-Player90%Campaign95%Colonialism75%Branching Narrative70%
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