Dungeon of the Endless cover art

Dungeon of the Endless

2014Amplitude StudiosPlayStation 4, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch

In Dungeon of the Endless, the player takes the role of the survivors of a prison spaceship, its escape pod having crashed to the surface of a strange planet. To escape, they must take an energy crystal through several floors, each floor filled with a number of dangerous creatures. To help, the player can have their survivors explore the randomly generated levels to collect resources as to enable power to various rooms and construct turrets to fend off the enemies when they move the crystal from its starting point to the elevator to the next floor.

What it feels like

Sustained pressure of defending against waves while exploring creates edge-of-seat vulnerability throughout.

Tense65%

What it's about

Crashed prison spaceship, alien planet setting, and sci-fi aesthetic define the world.

Science Fiction78%

How it plays

Defending the generator and crystal from waves of monsters via turret placement and room power management is the central mechanic. Gathering and budgeting resources to power rooms and construct defenses is essential to survival and progression. Players command a team of survivors with distinct roles, positioning them to explore and defend.

Tower Defense88%
Resource Management85%
Party Management72%
Permadeath68%
Grid-Based Movement60%
Character Builds48%
Crafting42%

How it looks and sounds

Deliberate pixel-art aesthetic contributes to the indie roguelike identity.

Pixel Art55%

How it's structured

Rogue-like structure where each run through procedurally-generated floors resets on failure, with progression between attempts. Core to the experience: each dungeon floor is algorithmically generated, ensuring no two runs are identical. Descent through successive randomly-generated dungeon floors with an elevator serving as the floor transition system.

Run-Based95%
Procedural Levels92%
Dungeon Crawl80%
High Replayability70%
Wave Defense65%
Co-op Campaign55%
Single-Player50%
Magicite63% match

Shares Run-Based, Procedural Levels, Resource Management, Permadeath.

Both lean into Run-Based, Procedural Levels, Resource Management, Permadeath.

Run-Based90%Procedural Levels85%Resource Management72%Permadeath88%

Shares Run-Based, Procedural Levels, Dungeon Crawl, High Replayability.

Both lean into Run-Based, Procedural Levels, Dungeon Crawl, High Replayability.

Run-Based95%Procedural Levels90%Dungeon Crawl85%High Replayability85%

Shares Run-Based, Procedural Levels, Tense, Party Management.

Both lean into Run-Based, Procedural Levels, Tense, Party Management.

Run-Based80%Procedural Levels70%Tense85%Party Management75%

See all games like Dungeon of the Endless

A lesser-known kindred — Run-Based, Procedural Levels, Resource Management, Grid-Based Movement. 91% positive across 4,486 Steam reviews.

Both lean into Run-Based, Procedural Levels, Resource Management, Grid-Based Movement.

Run-Based95%Procedural Levels90%Resource Management75%Grid-Based Movement80%
Caveblazers46% match

A lesser-known kindred — Run-Based, Procedural Levels, Permadeath, High Replayability. 85% positive across 4,522 Steam reviews.

Both lean into Run-Based, Procedural Levels, Permadeath, High Replayability.

Run-Based95%Procedural Levels90%Permadeath85%High Replayability75%
Fate43% match

A lesser-known kindred — Procedural Levels, Dungeon Crawl, Run-Based, High Replayability. 95% positive across 4,427 Steam reviews.

Both lean into Procedural Levels, Dungeon Crawl, Run-Based, Single-Player.

Procedural Levels80%Dungeon Crawl90%Run-Based75%Single-Player95%
Work on Dungeon of the Endless?Claim this page to correct details or add missing context.