
Muck
Muck is a survival-roguelike. Collect resources, find items & build a base to survive for as long as you can.
What it feels like
Roguelike survival pressure creates sustained edge-of-seat tension as threats escalate.
What it's about
Enduring against a hostile environment is the explicit central subject and challenge.
How it plays
Collecting resources and managing scarce materials to survive is the central loop driving every run. Building and expanding a base is a core survival mechanic that anchors each run's progression. Staying alive against environmental and enemy threats for as long as possible is the explicit win condition.
How it's structured
Muck is explicitly a roguelike where discrete runs reset on death, with progression between attempts—a core structural identity. Play continues indefinitely with escalating difficulty, chasing survival duration rather than a defined endpoint. Roguelike structure with procedural variety ensures repeat playthroughs feel meaningfully different.
Kindred games
Shares Run-Based, Endless, Survival Needs, Resource Management.
Both lean into Run-Based, Endless, Survival Needs, Resource Management.
Shares Run-Based, Permadeath, Resource Management, Procedural Levels.
Both lean into Run-Based, Permadeath, Resource Management, Procedural Levels.
Shares Run-Based, Permadeath, High Replayability, Survival Against Nature.
Both lean into Run-Based, Permadeath, High Replayability, Tense.
Closest hidden gems
A lesser-known kindred — Run-Based, Resource Management, Procedural Levels, Survival Needs. 91% positive across 4,486 Steam reviews.
Both lean into Run-Based, Resource Management, Procedural Levels, Survival Needs.
A lesser-known kindred — Run-Based, Permadeath, Procedural Levels, High Replayability. 85% positive across 4,522 Steam reviews.
Both lean into Run-Based, Permadeath, Procedural Levels, High Replayability.
A lesser-known kindred — Survival Needs, Survival Against Nature, Resource Management, Base Building. 88% positive across 4,765 Steam reviews.
Both lean into Survival Needs, Survival Against Nature, Single-Player, Base Building.





