Ring of Pain cover art

Ring of Pain

2020Twice DifferentPC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Ring of Pain is a roguelike card game in a world distorted by your mind... - Frail and fragile bear the curse, through the shadow you traverse - Darkness favours cunning few, stare too long and be consumed...

What it feels like

A pervasive slow-building anticipation of danger accompanies each step around the Ring. Each card-based encounter invites careful reflection and deliberate strategic choice. Strange friends, hidden secrets, and the enigmatic nature of the Ring itself create an air of mystery.

Dread75%
Contemplative60%
Mysterious55%

What it's about

The setting is a cursed, distorted world of shadows and darkness with cosmic dread undertones. Encounters involve creeping horrors and the suggestion of vast, incomprehensible forces corrupting reality.

Dark Fantasy70%
Cosmic Horror55%

How it plays

Core gameplay revolves around card-based encounters where cards represent the enemies, items, and decisions the player faces. The player assembles and refines a deck of gear and consumables across runs, making deck construction central to progression. Death is permanent within a run, raising stakes and making each encounter consequential.

Card Battler90%
Deckbuilding85%
Permadeath85%
Grid Tactics Combat65%
Resource Management60%
Inventory Management55%

How it looks and sounds

Steam tags and descriptions emphasize stylized, artistic presentation consistent with hand-drawn card aesthetics. Card-based presentation strips encounters to essential visual information, emphasizing clarity over decoration. The dark, shadow-dominated aesthetic suggests heavy use of dark tones and muted palettes.

Hand-Drawn 2D70%
Minimalist Visuals50%
Monochrome45%

How it's structured

The game is explicitly a roguelike where each run resets, with encounters presented in a ring progression mechanic. Explicitly designed as single-player with no multiplayer component. Progression circles through the Ring as a series of successive encounters, echoing dungeon-crawl structure.

Run-Based95%
Single-Player95%
Dungeon Crawl75%
High Replayability75%
Grid-Based Map70%
Meta-Progression60%
Short Playtime50%
Loop Hero62% match

Shares Run-Based, Deckbuilding, Card Battler, Dark Fantasy.

Both lean into Run-Based, Deckbuilding, Card Battler, Single-Player.

Run-Based95%Deckbuilding92%Card Battler75%Single-Player70%

Shares Deckbuilding, Card Battler, Run-Based, Dungeon Crawl.

Both lean into Single-Player, Deckbuilding, Card Battler, Run-Based.

Single-Player90%Deckbuilding80%Card Battler75%Run-Based65%

Shares Run-Based, Card Battler, Deckbuilding, Dungeon Crawl.

Both lean into Run-Based, Card Battler, Deckbuilding, Dungeon Crawl.

Run-Based95%Card Battler90%Deckbuilding95%Dungeon Crawl75%

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A lesser-known kindred — Run-Based, Grid Tactics Combat, Permadeath, Resource Management. 86% positive across 4,514 Steam reviews.

Both lean into Run-Based, Grid Tactics Combat, Permadeath, Single-Player.

Run-Based95%Grid Tactics Combat90%Permadeath68%Single-Player42%
Cobalt Core32% match

A lesser-known kindred — Deckbuilding, Run-Based, Grid Tactics Combat, Meta-Progression. 96% positive across 4,321 Steam reviews.

Both lean into Deckbuilding, Run-Based, Single-Player, Grid Tactics Combat.

Deckbuilding95%Run-Based80%Single-Player80%Grid Tactics Combat90%
Reverse: 199931% match

A lesser-known kindred — Card Battler, Grid Tactics Combat, Mysterious, High Replayability. 93% positive across 4,703 Steam reviews.

Both lean into Single-Player, Card Battler, Grid Tactics Combat, Mysterious.

Single-Player90%Card Battler85%Grid Tactics Combat75%Mysterious70%
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