
Shogun Showdown
Shogun Showdown is a turn-based combat game with rogue-like and deck-building elements. Position yourself and attack at the right time, upgrade your tiles and combo them to get ready to face the Shogun!
What it's about
Samurai/Shogun setting anchors the combat narrative in feudal Japanese military culture.
How it plays
Turn-based combat is the definitional core mechanic stated in the title and description. Assembling and refining a deck of tiles is explicitly central to progression and strategy. Positioning and timing attacks in a tactical grid-based framework is core to the gameplay loop.
How it looks and sounds
Steam tags reference pixel graphics, a deliberate low-resolution aesthetic choice.
How it's structured
Designed as a solo experience with no multiplayer component. Rogue-like structure with discrete runs that reset on loss, carrying meta-progression between attempts. Rogue-like + deckbuilding + procedural generation creates systemic variance driving repeated playthroughs.
Kindred games
Shares Deckbuilding, Turn-Based Combat, Run-Based, High Replayability.
Both lean into Deckbuilding, Run-Based, Turn-Based Combat, High Replayability.
Shares Deckbuilding, Turn-Based Combat, Run-Based, Procedural Levels.
Both lean into Deckbuilding, Run-Based, Turn-Based Combat, Single-Player.
Shares Deckbuilding, Turn-Based Combat, Run-Based, High Replayability.
Both lean into Deckbuilding, Turn-Based Combat, Run-Based, Grid Tactics Combat.
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Closest hidden gems
A lesser-known kindred — Deckbuilding, Turn-Based Combat, Grid Tactics Combat, Run-Based. 96% positive across 4,321 Steam reviews.
Both lean into Deckbuilding, Turn-Based Combat, Grid Tactics Combat, Single-Player.
A lesser-known kindred — Run-Based, Meta-Progression, Procedural Levels, High Replayability. 91% positive across 4,562 Steam reviews.
Both lean into Run-Based, Meta-Progression, Procedural Levels, High Replayability.
A lesser-known kindred — Run-Based, Turn-Based Combat, Meta-Progression, Procedural Levels. 91% positive across 4,486 Steam reviews.
Both lean into Run-Based, Single-Player, Turn-Based Combat, Meta-Progression.





