
Wildermyth
Wildermyth is a character-driven, procedurally-generated tactical RPG. Lead a band of unique heroes as they grow from a reluctant farmers into legendary fighters. Battle threats lurking in the Yondering Lands and discover secrets that the land has to offer.
What it feels like
Character-driven storytelling following heroes through their full lives suggests sincere, heartfelt emotional beats. The arc from humble origins to legendary status carries an earned optimism and growth theme.
What it's about
Heroes' journey from reluctant farmers to legendary fighters epitomizes a coming-of-age narrative arc. A band of heroes battles threats and grows into legendary fighters, resonating with classic quest narratives. The progression through career stages—from pitchfork days to old age—emphasizes transformation through travel and experience.
How it plays
Grid-based turn-based tactical combat on a strategic map is the core moment-to-moment gameplay loop. All combat is turn-based, fundamental to the tactical decision-making experience. Leading and developing a band of unique heroes across their careers is central to the experience.
How it looks and sounds
Steam tags and aesthetic describe hand-drawn 2D character art and visual style. The visual presentation evokes comic book styling with expressive character work. Steam tags mention 2.5D, suggesting 3D environments with 2D-plane tactical gameplay.
How it's structured
The game follows a bounded narrative arc of heroes growing from farmers to legendary fighters through their careers, with a definite arc structure. Procedurally-generated tactical encounters and story content ensure meaningful variation across playthroughs. While co-op exists, the single-player campaign is the core designed experience.
Kindred games
Shares Grid Tactics Combat, Turn-Based Combat, Party Management, Branching Narrative.
Both lean into Grid Tactics Combat, Campaign, Turn-Based Combat, Single-Player.
Shares Grid Tactics Combat, Turn-Based Combat, Party Management, Heroic Quest.
Both lean into Grid Tactics Combat, Campaign, Turn-Based Combat, Single-Player.
Shares Turn-Based Combat, Party Management, Grid Tactics Combat, Branching Narrative.
Both lean into Turn-Based Combat, Campaign, Single-Player, Party Management.
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Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, Party Management.




