Games like Hero's Hour

Ranked by shared qualities, not genre tags.

What defines Hero's Hour

Turn-Based Combat85%
Real-Time with Pause75%
Campaign75%
City Building70%
Procedural Levels70%
Grand Strategy65%
Resource Management65%
Nonlinear Progression65%
Character Builds60%
High Replayability60%
Open Zones60%
4X55%
Party Management55%
Pixel Art50%
Competitive PvP50%
Meta-Progression50%
High Fantasy50%
Local Co-op45%
Heroic Quest45%
Earnest45%

Shares Turn-Based Combat, 4X, Character Builds, Resource Management.

Both lean into Turn-Based Combat, Campaign, 4X, Character Builds.

Turn-Based Combat90%Campaign80%4X75%Character Builds65%

Shares Turn-Based Combat, 4X, Grand Strategy, Resource Management.

Both lean into Turn-Based Combat, 4X, Campaign, Grand Strategy.

Turn-Based Combat90%4X95%Campaign75%Grand Strategy80%

Shares Turn-Based Combat, 4X, Grand Strategy, City Building.

Both lean into Turn-Based Combat, 4X, Campaign, Grand Strategy.

Turn-Based Combat85%4X95%Campaign75%Grand Strategy80%
Sea of Stars56% match

Shares Turn-Based Combat, High Fantasy, Party Management, Pixel Art.

Both lean into Turn-Based Combat, Campaign, High Fantasy, Party Management.

Turn-Based Combat95%Campaign90%High Fantasy80%Party Management75%
Coromon56% match

Shares Turn-Based Combat, Pixel Art, Character Builds, Party Management.

Both lean into Turn-Based Combat, Campaign, Pixel Art, Party Management.

Turn-Based Combat95%Campaign85%Pixel Art90%Party Management80%

Shares Turn-Based Combat, 4X, Grand Strategy, Resource Management.

Both lean into Turn-Based Combat, Campaign, 4X, Grand Strategy.

Turn-Based Combat85%Campaign80%4X95%Grand Strategy75%

Shares Turn-Based Combat, 4X, Grand Strategy, High Replayability.

Both lean into Campaign, 4X, Turn-Based Combat, Grand Strategy.

Campaign85%4X95%Turn-Based Combat65%Grand Strategy80%

Shares Turn-Based Combat, 4X, Grand Strategy, City Building.

Both lean into Turn-Based Combat, 4X, Grand Strategy, Campaign.

Turn-Based Combat85%4X95%Grand Strategy80%Campaign70%

Shares Real-Time with Pause, Grand Strategy, 4X, High Fantasy.

Both lean into Campaign, Real-Time with Pause, Grand Strategy, High Fantasy.

Campaign80%Real-Time with Pause75%Grand Strategy80%High Fantasy90%

Shares Turn-Based Combat, Grand Strategy, 4X, City Building.

Both lean into Campaign, Turn-Based Combat, 4X, Grand Strategy.

Campaign90%Turn-Based Combat75%4X95%Grand Strategy85%

Shares Turn-Based Combat, Grand Strategy, 4X, City Building.

Both lean into Turn-Based Combat, Campaign, 4X, Grand Strategy.

Turn-Based Combat90%Campaign80%4X95%Grand Strategy85%

Shares Turn-Based Combat, Resource Management, Grand Strategy, High Fantasy.

Both lean into Turn-Based Combat, Campaign, Resource Management, High Fantasy.

Turn-Based Combat88%Campaign85%Resource Management75%High Fantasy85%