Games like In Stars and Time

Ranked by shared qualities, not genre tags.

What defines In Stars and Time

Time Loop95%
Single-Player80%
Campaign75%
Turn-Based Combat70%
Time Travel70%
Time Manipulation65%
Hopeful65%
Dialogue Trees60%
Earnest60%
Melancholic60%
Pixel Art55%
Environmental Puzzles55%
Existential55%
Party Management50%
Friendship50%
Character Builds45%
Skill Checks45%
Hand-Drawn 2D40%
Sea of Stars52% match

Shares Turn-Based Combat, Pixel Art, Party Management, Earnest.

Both lean into Turn-Based Combat, Campaign, Single-Player, Party Management.

Turn-Based Combat95%Campaign90%Single-Player65%Party Management75%

Shares Turn-Based Combat, Party Management, Earnest, Dialogue Trees.

Both lean into Campaign, Single-Player, Turn-Based Combat, Party Management.

Campaign95%Single-Player85%Turn-Based Combat90%Party Management85%

Shares Turn-Based Combat, Dialogue Trees, Earnest, Hopeful.

Both lean into Single-Player, Campaign, Turn-Based Combat, Dialogue Trees.

Single-Player90%Campaign75%Turn-Based Combat70%Dialogue Trees65%

Shares Melancholic, Pixel Art, Dialogue Trees, Hopeful.

Both lean into Single-Player, Campaign, Melancholic, Pixel Art.

Single-Player90%Campaign80%Melancholic75%Pixel Art75%

Shares Time Loop, Time Travel, Dialogue Trees, Pixel Art.

Both lean into Time Loop, Single-Player, Time Travel, Campaign.

Time Loop85%Single-Player90%Time Travel75%Campaign70%

Shares Turn-Based Combat, Party Management, Hopeful, Earnest.

Both lean into Single-Player, Turn-Based Combat, Campaign, Party Management.

Single-Player80%Turn-Based Combat85%Campaign75%Party Management80%

Shares Turn-Based Combat, Dialogue Trees, Earnest, Existential.

Both lean into Single-Player, Campaign, Turn-Based Combat, Dialogue Trees.

Single-Player95%Campaign90%Turn-Based Combat75%Dialogue Trees75%

Shares Turn-Based Combat, Party Management, Dialogue Trees, Pixel Art.

Both lean into Single-Player, Turn-Based Combat, Campaign, Party Management.

Single-Player90%Turn-Based Combat90%Campaign85%Party Management80%
Pyre42% match

Shares Turn-Based Combat, Earnest, Hopeful, Party Management.

Both lean into Campaign, Turn-Based Combat, Single-Player, Earnest.

Campaign90%Turn-Based Combat80%Single-Player70%Earnest80%

Shares Time Loop, Time Travel, Melancholic, Hopeful.

Both lean into Time Loop, Single-Player, Time Travel, Melancholic.

Time Loop80%Single-Player90%Time Travel85%Melancholic85%

Shares Turn-Based Combat, Party Management, Earnest, Dialogue Trees.

Both lean into Single-Player, Campaign, Turn-Based Combat, Party Management.

Single-Player95%Campaign95%Turn-Based Combat93%Party Management88%

Shares Turn-Based Combat, Party Management, Friendship, Hopeful.

Both lean into Turn-Based Combat, Campaign, Single-Player, Party Management.

Turn-Based Combat90%Campaign85%Single-Player80%Party Management85%