Torment: Tides of Numenera cover art

Torment: Tides of Numenera

2017inXile EntertainmentPlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One

Torment: Tides of Numenera is a game set in the world of Monte Cook's new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're creating a rich role-playing experience that explores similar deep, personal themes.

What it feels like

Emphasis on deep personal themes and story-rich experience invites reflection and interpretation. Sincere exploration of existential and personal themes without irony.

Contemplative75%
Earnest65%

What it's about

The central thematic question 'What does one life matter?' explores selfhood and identity. Deep philosophical questions about meaning, purpose, and legacy drive the narrative. Set in Numenera, a science fiction universe, though with fantasy aesthetics blended in.

Identity & Self75%
Existential70%
Science Fiction70%
High Fantasy65%
Mystery60%

How it plays

Deep narrative and story-rich nature implies branching conversation and dialogue-driven interaction. Turn-based combat is a primary mechanical system as highlighted across multiple descriptions. Party-based RPG tag indicates assembling and directing multiple characters is a core system.

Dialogue Trees75%
Turn-Based Combat75%
Party Management70%
Character Builds65%
Skill Checks60%

How it looks and sounds

Explicitly described as isometric perspective, matching the classic Planescape: Torment visual style. Hand-drawn or painted 2D art typical of the Numenera aesthetic and Planescape legacy games.

Isometric90%
Hand-Drawn 2D55%

How it's structured

Explicitly single-player game with no multiplayer component. Story-driven RPG with a narrative arc exploring themes of personal identity and legacy, characteristic of a bounded campaign. Choices and decision-making are core to the experience as noted in Steam tags and the thematic legacy of Planescape: Torment.

Single-Player95%
Campaign90%
Branching Narrative80%
Nonlinear Progression60%

Shares Turn-Based Combat, Party Management, Character Builds, Dialogue Trees.

Both lean into Campaign, Single-Player, Turn-Based Combat, Party Management.

Campaign95%Single-Player85%Turn-Based Combat90%Party Management85%

Shares Isometric, Turn-Based Combat, High Fantasy, Party Management.

Both lean into Single-Player, Isometric, Campaign, Turn-Based Combat.

Single-Player95%Isometric95%Campaign90%Turn-Based Combat90%

Shares Isometric, Party Management, High Fantasy, Character Builds.

Both lean into Single-Player, Isometric, Campaign, Party Management.

Single-Player95%Isometric95%Campaign95%Party Management90%

See all games like Torment: Tides of Numenera

A lesser-known kindred — Turn-Based Combat, Party Management, Branching Narrative, Dialogue Trees. 98% positive across 4,325 Steam reviews.

Both lean into Single-Player, Campaign, Turn-Based Combat, Party Management.

Single-Player95%Campaign95%Turn-Based Combat93%Party Management88%

A lesser-known kindred — Branching Narrative, Dialogue Trees, Science Fiction, Turn-Based Combat. 96% positive across 4,713 Steam reviews.

Both lean into Campaign, Single-Player, Branching Narrative, Science Fiction.

Campaign95%Single-Player90%Branching Narrative70%Science Fiction70%
Tacoma39% match

A lesser-known kindred — Science Fiction, Mystery, Contemplative, Dialogue Trees. 86% positive across 4,784 Steam reviews.

Both lean into Single-Player, Campaign, Science Fiction, Mystery.

Single-Player85%Campaign80%Science Fiction95%Mystery90%
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