Games like Prince of Persia: The Sands of Time

Ranked by shared qualities, not genre tags.

What defines Prince of Persia: The Sands of Time

Time Manipulation95%
Parkour85%
Platforming80%
Third-Person75%
Melee Combat75%
Single-Player75%
Medieval70%
Environmental Puzzles65%
Campaign65%
Momentum Movement60%
Seamless World60%
Redemption60%
Photorealistic55%
Air Mobility55%
Earnest50%
Triumphant50%
Permadeath45%
Nonlinear Progression40%

Shares Platforming, Third-Person, Parkour, Environmental Puzzles.

Both lean into Single-Player, Third-Person, Platforming, Parkour.

Single-Player95%Third-Person90%Platforming85%Parkour70%

Shares Platforming, Third-Person, Parkour, Melee Combat.

Both lean into Platforming, Third-Person, Single-Player, Parkour.

Platforming90%Third-Person95%Single-Player95%Parkour70%

Shares Platforming, Third-Person, Melee Combat, Momentum Movement.

Both lean into Single-Player, Platforming, Third-Person, Melee Combat.

Single-Player85%Platforming80%Third-Person80%Melee Combat75%

Shares Third-Person, Platforming, Environmental Puzzles, Parkour.

Both lean into Third-Person, Single-Player, Platforming, Environmental Puzzles.

Third-Person95%Single-Player95%Platforming70%Environmental Puzzles75%

Shares Third-Person, Parkour, Melee Combat, Photorealistic.

Both lean into Third-Person, Single-Player, Parkour, Campaign.

Third-Person95%Single-Player95%Parkour75%Campaign90%

Shares Third-Person, Parkour, Melee Combat, Redemption.

Both lean into Third-Person, Single-Player, Parkour, Campaign.

Third-Person90%Single-Player90%Parkour70%Campaign85%
Only Up!42% match

Shares Parkour, Platforming, Third-Person, Air Mobility.

Both lean into Parkour, Platforming, Third-Person, Air Mobility.

Parkour92%Platforming85%Third-Person70%Air Mobility88%

Shares Platforming, Time Manipulation, Melee Combat, Air Mobility.

Both lean into Platforming, Single-Player, Time Manipulation, Melee Combat.

Platforming95%Single-Player90%Time Manipulation70%Melee Combat80%

Shares Platforming, Parkour, Third-Person, Air Mobility.

Both lean into Platforming, Single-Player, Third-Person, Parkour.

Platforming90%Single-Player90%Third-Person85%Parkour75%

Shares Third-Person, Melee Combat, Parkour, Seamless World.

Both lean into Third-Person, Melee Combat, Single-Player, Parkour.

Third-Person95%Melee Combat85%Single-Player85%Parkour65%

Shares Parkour, Melee Combat, Momentum Movement, Air Mobility.

Both lean into Parkour, Single-Player, Melee Combat, Momentum Movement.

Parkour92%Single-Player90%Melee Combat80%Momentum Movement82%

Shares Third-Person, Melee Combat, Platforming, Earnest.

Both lean into Single-Player, Third-Person, Melee Combat, Campaign.

Single-Player100%Third-Person90%Melee Combat85%Campaign90%