Shotgun King: the Final Checkmate cover art

Shotgun King: the Final Checkmate

2022PUNKCAKE DélicieuxPlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation 5, Xbox One, Nintendo Switch

It's chess, but you replace your entire army with a royal shotgun, with some roguelike elements.

What it feels like

The absurdist premise of replacing an entire army with a shotgun invites mischievous fun and experimentation. The comedic core concept and arcade energy sustain an unburdened, carefree mood throughout.

Playful65%
Lighthearted60%

What it's about

The 'royal shotgun' and chess's fantasy-rooted aesthetic create a whimsical fantasy-shooter fusion.

High Fantasy50%

How it plays

Chess's foundational turn-based structure is preserved; the entire game revolves around alternating turns on a chessboard. Grid-based positioning and ranged attack mechanics define tactical decision-making on the 8×8 board. The shotgun is the core interaction, requiring aiming and firing as the primary problem-solving tool.

Turn-Based Combat95%
Grid Tactics Combat90%
Gunplay85%
Grid-Based Movement75%
Leveling & Grind40%

How it looks and sounds

User tags and indie arcade aesthetic suggest pixel-art visuals as a defining visual style. Chess board games are inherently viewed from above; the overhead perspective frames the tactical grid. Arcade and retro tags suggest a stylized, lo-fi aesthetic reminiscent of classic games.

Pixel Art60%
Top-Down55%
Retro 3D35%

How it's structured

Roguelike structure divides play into discrete runs that reset on loss, with progression between attempts. Roguelike elements and variable chess positions ensure each playthrough differs meaningfully. Each run has a bounded arc toward checkmate, with a clear victory condition.

Run-Based80%
High Replayability75%
Campaign65%
Single-Player55%
Crown Trick63% match

Shares Turn-Based Combat, Grid Tactics Combat, Run-Based, Grid-Based Movement.

Both lean into Grid Tactics Combat, Turn-Based Combat, Run-Based, Grid-Based Movement.

Grid Tactics Combat85%Turn-Based Combat80%Run-Based90%Grid-Based Movement70%

Shares Grid Tactics Combat, Run-Based, Turn-Based Combat, High Replayability.

Both lean into Run-Based, Grid Tactics Combat, Turn-Based Combat, High Replayability.

Run-Based95%Grid Tactics Combat85%Turn-Based Combat75%High Replayability75%

Shares Turn-Based Combat, Run-Based, High Replayability, Top-Down.

Both lean into Turn-Based Combat, Run-Based, High Replayability, Single-Player.

Turn-Based Combat90%Run-Based95%High Replayability85%Single-Player95%

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Cobalt Core50% match

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Both lean into Grid Tactics Combat, Turn-Based Combat, Grid-Based Movement, Run-Based.

Grid Tactics Combat90%Turn-Based Combat85%Grid-Based Movement85%Run-Based80%

A lesser-known kindred — Turn-Based Combat, Grid Tactics Combat, High Replayability, Top-Down. 87% positive across 4,324 Steam reviews.

Both lean into Turn-Based Combat, Grid Tactics Combat, Campaign, High Replayability.

Turn-Based Combat95%Grid Tactics Combat90%Campaign75%High Replayability65%

A lesser-known kindred — Run-Based, Grid-Based Movement, Turn-Based Combat, Pixel Art. 91% positive across 4,486 Steam reviews.

Both lean into Run-Based, Grid-Based Movement, Turn-Based Combat, Single-Player.

Run-Based95%Grid-Based Movement80%Turn-Based Combat60%Single-Player75%
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