Games like FTL: Faster Than Light

Ranked by shared qualities, not genre tags.

What defines FTL: Faster Than Light

Run-Based95%
Procedural Levels90%
Real-Time with Pause85%
Single-Player85%
Resource Management80%
Emergent Systems75%
Grid Tactics Combat70%
Space Opera70%
Top-Down65%
Permadeath65%
Party Management60%
Tense60%
Inventory Management55%
Deep Simulation50%
Survival Against Nature50%
2.5D40%
High Replayability35%
Dread35%
Triumphant30%
Existential25%
Crying Suns59% match

Shares Run-Based, Procedural Levels, Grid Tactics Combat, Resource Management.

Both lean into Run-Based, Grid Tactics Combat, Procedural Levels, Resource Management.

Run-Based95%Grid Tactics Combat90%Procedural Levels70%Resource Management75%
Muck55% match

Shares Run-Based, Resource Management, Procedural Levels, Permadeath.

Both lean into Run-Based, Resource Management, Procedural Levels, Permadeath.

Run-Based85%Resource Management80%Procedural Levels55%Permadeath65%
Crown Trick53% match

Shares Procedural Levels, Run-Based, Grid Tactics Combat, Top-Down.

Both lean into Procedural Levels, Run-Based, Grid Tactics Combat, Single-Player.

Procedural Levels95%Run-Based90%Grid Tactics Combat85%Single-Player40%
Stoneshard52% match

Shares Procedural Levels, Run-Based, Resource Management, Permadeath.

Both lean into Single-Player, Procedural Levels, Run-Based, Resource Management.

Single-Player95%Procedural Levels85%Run-Based80%Resource Management75%

Shares Run-Based, Procedural Levels, Resource Management, Emergent Systems.

Both lean into Run-Based, Procedural Levels, Single-Player, Resource Management.

Run-Based95%Procedural Levels90%Single-Player75%Resource Management75%

Shares Run-Based, Grid Tactics Combat, Resource Management, Tense.

Both lean into Single-Player, Run-Based, Grid Tactics Combat, Resource Management.

Single-Player95%Run-Based80%Grid Tactics Combat85%Resource Management65%
Magicite52% match

Shares Run-Based, Procedural Levels, Permadeath, Resource Management.

Both lean into Run-Based, Procedural Levels, Permadeath, Resource Management.

Run-Based90%Procedural Levels85%Permadeath88%Resource Management72%
Backpack Hero52% match

Shares Run-Based, Procedural Levels, Inventory Management, Resource Management.

Both lean into Run-Based, Procedural Levels, Inventory Management, Grid Tactics Combat.

Run-Based95%Procedural Levels72%Inventory Management92%Grid Tactics Combat68%

Shares Run-Based, Procedural Levels, Resource Management, Permadeath.

Both lean into Run-Based, Procedural Levels, Resource Management, Single-Player.

Run-Based95%Procedural Levels92%Resource Management85%Single-Player50%

Shares Run-Based, Procedural Levels, Permadeath, Resource Management.

Both lean into Run-Based, Procedural Levels, Permadeath, Resource Management.

Run-Based85%Procedural Levels80%Permadeath85%Resource Management70%

Shares Run-Based, Procedural Levels, Grid Tactics Combat, Tense.

Both lean into Run-Based, Grid Tactics Combat, Procedural Levels, Tense.

Run-Based80%Grid Tactics Combat90%Procedural Levels70%Tense85%

Shares Run-Based, Procedural Levels, Permadeath, Resource Management.

Both lean into Run-Based, Procedural Levels, Single-Player, Permadeath.

Run-Based80%Procedural Levels70%Single-Player72%Permadeath75%